Baldur's Gate 3

Baldur's Gate 3

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How does flurry of blows work?
It can activate from attack action, but can it activate multiple times per round? Can it activate from extra attacks that use actions?
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Showing 16-30 of 32 comments
golfan88 Aug 2, 2023 @ 7:02pm 
Originally posted by Mr. Darcion:
Oof. Did I get this right

Action -> Normal Unarmed Attack
Bonus Action -> Extra Unarmed Attack
Use 1 Ki -> Make 2 Extra Unarmed Attacks

So in total 4 attacks? And you can't do multiple flurries in turn?

Close... Flurry of Blows (1 ki point) also costs 1 bonus action. So it is either 2 or 3... not 4. At least not until level 5... then you get Extra Attack.

At level 5:

Action - Attack which prompts Extra Attack (2 attacks in total)
Bonus Action - Flurry of Blows (2 unarmed strikes for 1 ki point)
Total attacks = 4
Sfayte Aug 2, 2023 @ 7:02pm 
Originally posted by golfan88:
Originally posted by Sfayte:
I might need to test this by making a Monk/Assassin/Warlock. Gotta get that hex/assinate/flurry of blows combo

That will take multiple turns to set up so you won't be able to get the assassinate with it unfortunately. Assassinate (crit damage during the surprise round) only works on the first round of combat and if you are spending your bonus action for Hex then you can't also spend your bonus action to do Flurry of Blows. It will take two rounds to get the Hex to apply and then following round, slap them silly.
There are work arounds in Table Top to proc the hex without starting combat. However from playing in EA I found that dropping a hex on an enemy doesnt start combat if you are hidden and could still get that first round of surprise.
golfan88 Aug 2, 2023 @ 7:04pm 
Originally posted by Sfayte:
Originally posted by golfan88:

That will take multiple turns to set up so you won't be able to get the assassinate with it unfortunately. Assassinate (crit damage during the surprise round) only works on the first round of combat and if you are spending your bonus action for Hex then you can't also spend your bonus action to do Flurry of Blows. It will take two rounds to get the Hex to apply and then following round, slap them silly.
There are work arounds in Table Top to proc the hex without starting combat. However from playing in EA I found that dropping a hex on an enemy doesnt start combat if you are hidden and could still get that first round of surprise.

Good to know! Most times I used Hex it prompted it so I will have to try that.
golfan88 Aug 2, 2023 @ 7:06pm 
Which Monk subclasses are you planning on using? I plan to make Shadowheart into 6 Trickery Domain 6 Way of Shadow and a Dark Urge with 3 Land Druid 9 Four Elements.

I am curious if multiclassing with Druid if I get a bonus to my wild shapes from unarmored defense, unarmored movement and unarmed strikes.
Last edited by golfan88; Aug 2, 2023 @ 7:08pm
sevensided Aug 2, 2023 @ 7:07pm 
Originally posted by Sfayte:
Originally posted by Mr. Darcion:
Oof. Did I get this right

Action -> Normal Unarmed Attack
Bonus Action -> Extra Unarmed Attack
Use 1 Ki -> Make 2 Extra Unarmed Attacks

So in total 4 attacks? And you can't do multiple flurries in turn?
Action -> Attack with monk weapon
Spend Ki point
Bonus Action -> Flurry of Blows 2 extra unarmed attacks

This is correct, except technically with the Flurry of Blows, it doesn't specifically need to be a monk weapon in the attack action. In theory, you could shoot a bow, spend a ki point, and then make two unarmed attacks.


Originally posted by Ashe:
Since we got a bunch of Monks in this thread. How do weapons interact here?

I know monks are very unarmed strike themed but how flexible are they if I want to throw a sword or dagger in there?

in TT, monks can now use any weapon they are proficient with , that lack the heavy or special properties, as a monk weapon. Don't know if BG3 will have that, and if they don't, then shortswords, or any simple melee non two handed or non heavy weapon can be a monk weapon.
Sfayte Aug 2, 2023 @ 7:07pm 
Originally posted by Ashe:
Since we got a bunch of Monks in this thread. How do weapons interact here?

I know monks are very unarmed strike themed but how flexible are they if I want to throw a sword or dagger in there?
dagger is kind of pointless unless it is a magic +1 or higher and/or has an effect like deals 1d6 fire damge for example. The reason for this is a monk fist deals the same damage as a dagger and is considered magic. Daggers are good if you want to throw them however, but then you have shuriken you can also use for that too. Now short swords an and other weapons that deal more than a d6 damage could be good.
sevensided Aug 2, 2023 @ 7:10pm 
Originally posted by Sfayte:
Originally posted by Ashe:
Since we got a bunch of Monks in this thread. How do weapons interact here?

I know monks are very unarmed strike themed but how flexible are they if I want to throw a sword or dagger in there?
dagger is kind of pointless unless it is a magic +1 or higher and/or has an effect like deals 1d6 fire damge for example. The reason for this is a monk fist deals the same damage as a dagger and is considered magic. Daggers are good if you want to throw them however, but then you have shuriken you can also use for that too. Now short swords an and other weapons that deal more than a d6 damage could be good.

Monk fists aren't magical till lvl 6.

Using Daggers, though can be useful to change the damage profile. Fists do bludgeoning. If you need to do piercing, daggers can do that (but so can shortswords).
Sfayte Aug 2, 2023 @ 7:10pm 
Originally posted by golfan88:
Originally posted by Sfayte:
There are work arounds in Table Top to proc the hex without starting combat. However from playing in EA I found that dropping a hex on an enemy doesnt start combat if you are hidden and could still get that first round of surprise.

Good to know! Most times I used Hex it prompted it so I will have to try that.
In table top one of the work around was to cast hex on something like a bug and kill it then for the free recast of hex drop it onto the intended target and proceed with assassinate. The reason for this is because you are not actually re-casting hex but simply maintaining concentration and moving it to a new target.

In BG3 I found by playing a rogue that there is a lot more freedom to do things and set up before combat starts as long as you can stay hidden.
golfan88 Aug 2, 2023 @ 7:11pm 
Originally posted by Sfayte:
Originally posted by Ashe:
Since we got a bunch of Monks in this thread. How do weapons interact here?

I know monks are very unarmed strike themed but how flexible are they if I want to throw a sword or dagger in there?
dagger is kind of pointless unless it is a magic +1 or higher and/or has an effect like deals 1d6 fire damge for example. The reason for this is a monk fist deals the same damage as a dagger and is considered magic. Daggers are good if you want to throw them however, but then you have shuriken you can also use for that too. Now short swords an and other weapons that deal more than a d6 damage could be good.

However monk weapons are slightly different than what they normally are at face value. As you level up, you should (according to 5e and maybe BG3?) use which dice is higher... the damage die for the weapon normally or your martial arts die which goes up as your level:

  • 1d4 = level 1
  • 1d6 = level 5
  • 1d8 = level 10
  • 1d10 = level 17
golfan88 Aug 2, 2023 @ 7:14pm 
Originally posted by Sfayte:
Originally posted by golfan88:

Good to know! Most times I used Hex it prompted it so I will have to try that.
In table top one of the work around was to cast hex on something like a bug and kill it then for the free recast of hex drop it onto the intended target and proceed with assassinate. The reason for this is because you are not actually re-casting hex but simply maintaining concentration and moving it to a new target.

In BG3 I found by playing a rogue that there is a lot more freedom to do things and set up before combat starts as long as you can stay hidden.

I found that hiding is practically broken... You can see where they are looking. You can use the timer to stop time and move around those areas and the enemies can't move. You can seriously setup fights to the point that you can't miss practically.
Sfayte Aug 2, 2023 @ 7:17pm 
Originally posted by golfan88:
Originally posted by Sfayte:
In table top one of the work around was to cast hex on something like a bug and kill it then for the free recast of hex drop it onto the intended target and proceed with assassinate. The reason for this is because you are not actually re-casting hex but simply maintaining concentration and moving it to a new target.

In BG3 I found by playing a rogue that there is a lot more freedom to do things and set up before combat starts as long as you can stay hidden.

I found that hiding is practically broken... You can see where they are looking. You can use the timer to stop time and move around those areas and the enemies can't move. You can seriously setup fights to the point that you can't miss practically.
It really is. I did a murder hobo playthrough with a rogue(Thief) dual wielding hand crossbows and I destroyed everything with out ever engaging in turn based battle. Only time I entered turn base was to setup my postion.
Clive Hawkins Aug 2, 2023 @ 7:51pm 
They showed Monk in action and it sounded like it's going to start at level 1 with a D6, more KI points, and the ability to "explode enemies" which is a level 17ish skill.
Last edited by Clive Hawkins; Aug 2, 2023 @ 7:58pm
golfan88 Aug 2, 2023 @ 7:55pm 
Originally posted by Clive Hawkins:
They showed Monk in action and it sounded like it's going to start at level 1 with a D6, more KI points, and the ability to "explode enemies" which is a level 17ish skill.

Larian's max level 12 is odd because they are taking 5e character progression and throwing it out the window. It is more like a 5e skin on top of a DOS3 campaign set in Baldur's Gate. I'm not complaining but it just means a lot of my D&D knowledge is useless going into it as they flip the narrative on what will be included.

Paladin getting their subclass early.

Wizards in early Early Access could learn ANY spell through spell scrolls - not just wizard spells.

Ranger companions (and companions in general... familiars) don't require bonus actions to instruct their actions but instead get their own action economy and initiative.

It really is a homebrew campaign with new homebrew rules...
Last edited by golfan88; Aug 2, 2023 @ 7:57pm
Joren Aug 2, 2023 @ 7:58pm 
Yes, Quivering Palm is nuts. Instant death or 10d10 necrotic damage.
cuwepal Aug 4, 2023 @ 8:45pm 
Any weapon you can wield one handed and you have proficiency in such as multi class or race weapons will work. so a battleaxe will work with fllury but not a Greataxe. Also this is great if you have a shield on it will proc so you can go with a armored monk and drop wisdom if you want to. but you auto attack as a bonus Action every time you make a normal attack. you use ki to get 2 flurry instead of the auto one you get as a bonus action. I hope its a bug but as of now Tavern Brawler dose not work with flurry of blows. So anyone thinking of getting a str monk build with this feat for crazy extra hit/dmg dose not work have tested
Last edited by cuwepal; Aug 4, 2023 @ 9:05pm
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Date Posted: Aug 2, 2023 @ 6:41pm
Posts: 32