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Close... Flurry of Blows (1 ki point) also costs 1 bonus action. So it is either 2 or 3... not 4. At least not until level 5... then you get Extra Attack.
At level 5:
Action - Attack which prompts Extra Attack (2 attacks in total)
Bonus Action - Flurry of Blows (2 unarmed strikes for 1 ki point)
Total attacks = 4
Good to know! Most times I used Hex it prompted it so I will have to try that.
I am curious if multiclassing with Druid if I get a bonus to my wild shapes from unarmored defense, unarmored movement and unarmed strikes.
This is correct, except technically with the Flurry of Blows, it doesn't specifically need to be a monk weapon in the attack action. In theory, you could shoot a bow, spend a ki point, and then make two unarmed attacks.
in TT, monks can now use any weapon they are proficient with , that lack the heavy or special properties, as a monk weapon. Don't know if BG3 will have that, and if they don't, then shortswords, or any simple melee non two handed or non heavy weapon can be a monk weapon.
Monk fists aren't magical till lvl 6.
Using Daggers, though can be useful to change the damage profile. Fists do bludgeoning. If you need to do piercing, daggers can do that (but so can shortswords).
In BG3 I found by playing a rogue that there is a lot more freedom to do things and set up before combat starts as long as you can stay hidden.
However monk weapons are slightly different than what they normally are at face value. As you level up, you should (according to 5e and maybe BG3?) use which dice is higher... the damage die for the weapon normally or your martial arts die which goes up as your level:
I found that hiding is practically broken... You can see where they are looking. You can use the timer to stop time and move around those areas and the enemies can't move. You can seriously setup fights to the point that you can't miss practically.
Larian's max level 12 is odd because they are taking 5e character progression and throwing it out the window. It is more like a 5e skin on top of a DOS3 campaign set in Baldur's Gate. I'm not complaining but it just means a lot of my D&D knowledge is useless going into it as they flip the narrative on what will be included.
Paladin getting their subclass early.
Wizards in early Early Access could learn ANY spell through spell scrolls - not just wizard spells.
Ranger companions (and companions in general... familiars) don't require bonus actions to instruct their actions but instead get their own action economy and initiative.
It really is a homebrew campaign with new homebrew rules...