Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Keep in mind, Monk was never officially part of the EA, so nobody has any clue how they or really any other class is going to work past lvl 5.
Edit: You have to be using a monk weapon for it to work. Dont remember if you need one hand free or not.
Basically, when you take the attack action, you spend 1 unit of the monk's resource, and can make two unarmed attacks as a bonus action (as opposed to the usual 1 unarmed bonus action attack available to monks for free).
In short, spend 1 ki, make an extra attack.
I don't know how Larian might or might not change that.
We already know from a few streamers that instead of starting with a D4 for unarmed you were starting with a D6.
Hopefully there are some other improvements.
Monk is all about how you want to use that precious bonus action on your turn.
2. You pay 1 KI to use furry of blows as a bonus action (normally two separate attacks)
So normally 1 + 2 separate attacks
You don't need one hand free. In all the tabletop games I've played, we've treated a monk's bonus martial arts attacks as kicks if the monk's hands were full. (For example, wielding a quarterstaff two-handed.)
But, yeah, monk "flurry of blows" is a bonus action costing 1 ki point for 2 attacks in the DnD 5e official rules. If Larian is doing this differently, it will be weird.
Action -> Normal Unarmed Attack
Bonus Action -> Extra Unarmed Attack
Use 1 Ki -> Make 2 Extra Unarmed Attacks
So in total 4 attacks? And you can't do multiple flurries in turn?
That will take multiple turns to set up so you won't be able to get the assassinate with it unfortunately. Assassinate (crit damage during the surprise round) only works on the first round of combat and if you are spending your bonus action for Hex then you can't also spend your bonus action to do Flurry of Blows. It will take two rounds to get the Hex to apply and then following round, slap them silly.
Spend Ki point
Bonus Action -> Flurry of Blows 2 extra unarmed attacks
I know monks are very unarmed strike themed but how flexible are they if I want to throw a sword or dagger in there?