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回報翻譯問題
DND can stick to computer games for all I care. I lose interest in a session when somebody mentions it'll be DnD we'll be playing. Ugh...
Give me anything else but that ♥♥♥♥.
You think something only exists if it's in the book. But that's what goes against D&D. It was an outline meant for DMs to color in the picture, not a fully drawn image that was identical across all tables. As Gygax's own words said, DMs were masters of the game and each table had its own game feel. Dictating that Drow are evil because the Player's Handbook says they are just stifles the creativity that created Drizzt Do'Urden.
As a DM I actually like having a lot of rules codified.
It lets me keep things consistent and saves me a bunch of time.
It also largely lets my players take characters from one of my games and bring them to another DM's (or vice versa) table where they know they will perform largely the same.
If I don't like an official rule however I simply do not use it.
For instance in my PF2e games I like about 70% of tables use the "free archetype" variant rule that the community came up with along with a few others.
And guess what, the company that makes the game is actually adopting that along with several other errata into their updated books.
That being said I can somewhat agree with you on complexity.
Its why pathfinder 2e is infinitely better then pathfinder 1e (they cut the useless bloat but expanded character choice by separating character feats into different categories, being class, heritage, general and archetype then made it so you got specific ones at specific levels. So character customization no longer competes with how your class is built)
You just described everything I did in 3.5 on top of the 70+ books available to me to further inspire creativity.
Dictating that Drow are evil isn't because a book says so it's because the lore created for the Drow dictates who the drow are as a race. Without that the Drow don't even exist. So if they are a creation and the foundation of their creation is that they are nearly inherently evil due to how they are raised and how their society works... THAT is the reasoning behind it not 'Players handbook says chaotic evil'.... come on man. That's not a stifling of creativity that is an invitation to use the nature of a race to create world building aspects in how said race interacts within it's own society and with those outside of it. Creating an infinite number of situational interactions and possibilities.
But I do miss the endless creative ways to build characters in 3.5. That said... so often 3.5 based games encourage you to min/max taking away the potential for interesting builds. For example... always killed me that if you want to tank in some 3.5 based comp games... you were better off with robes than full plate.
my best memories of D&D comes from 3.5 campaigns with by friends ever weekend. And I loved DDO back in the day. An MMO that allowed you to mess up your toon! Was amazing for it's day.
You might like pathfinder 2e then.
Due to how the 3 action economy works you can maintain multiple spells at once (each only takes one action to maintain each turn)
They also have a lot more feats and separated them into categories like class, heritage, general and archetype with you getting specific ones at specific levels so unlike 3.5 you don't have stuff you need competing against RP stuff you want.
And its extremely hard to break anything numbers wise since they had actual mathematicians help design it.
In terms of complexity it hits the sweet spot between 5e D&D and 3.5 D&D
The entire rules set and everything (aside from lore) is also available for free & the company puts it up on Archives of Nethys
PS: if you want to tank their paladin (Champion), fighter, barbarian, swashbuckler or their monk are both godly at it and unlike 5e there are options to give your allies damage resistance (or take the damage for them) as a reaction with champion.
There are also some taunt like behaviors that can debuff enemies like the "Bon Mot" general feat.
Preach.
Also, from someone who started playing DnD at the end of 2nd Edition, and played all through 4E. 4E sucked balls compared to anything else. Haven't played 5th, but I've heard good things.
As everyone knows, Gygax is now a level 53 arch-lich living his evil undead best life in a ruined tower protected by magical traps past an impassable, haunted mountain range, and only accessible at all behind a hidden door in a mountainside.
Tell me you never played those editions without telling it.
Shall we bring back class as being a race ? Because man, the earlier editions were wild in some respect (still love them).