Baldur's Gate 3

Baldur's Gate 3

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GuiEstevan Aug 2, 2023 @ 6:13am
Barbarian Battlemaster
I'm going barbarian, but I liked the Battle Master's maneuvers. I'm considering multiclassing, how many levels should I invest in Fighter to have the maneuvers?
Last edited by GuiEstevan; Aug 2, 2023 @ 6:25am
Originally posted by .Master Jiren, The Strongest:
Originally posted by GuiEstevan:
I'm also considering the fun factor and having a variety of options rather than having the most powerful character possible. I want to have the Barbarian interactions right from the beginning and be able to throw enemies, then invest in Battlemaster to have a wide range of attacks.

people are just obsessed with power gaming.
You said you were making a barbarian.
and you asked how many levels you should invest to get the martial maneuvers.
People werent really answering that question and instead just criticized the choice for power gaming reasons.

So heres what i'll say. You unlock Battlemaster at level 3, but you can also get more maneuvers and more superiority dice from fighting styles and feats. Granted, I dont know if the martial maneuver fighting style and feat will be in the game on launch, but if it is, you get a fighting style right off the bat as a first level fighter.

You should probably take Fighter to 4 that way you get:
Battlemaster
Martial Maneuver fighting style
Martial Adept feat at level 4

This gives you the most amount of superiority dice and the most amount of maneuvers to use.

8 levels into Barbarian gets you 2 more feats to do whatever you want with, probably great weapon master and something else. This gets you your 2nd barbarian feature as well as your fighter battlemaster subclass.

So I think doing 8 barbarian/4 fighter gets you what you want. Superiority dice, martial maneuvers, extra attack from barbarian, and focuses on Barbarian over Fighter which is what you wanted.

People can argue all day about whats the most meta game strategy ultimate power gamer min max move. But I think for what you specifically want this is your best bet.

taking fighter to 5 and 6 wont get you anything at all, so theres no reason at all to go above 4 as a fighter because you get all of that with your barbarian levels already.

As for which class you should start with, that is up to you, if you start as a Fighter and go to 3 or 4 to get your subclass you wont have extra atack until level 8 or 9. But what you could do is take Fighter to 5 and then start doing barbarian levels.

If you want to do barbarian first over fighter then you could take barbarian to 5 for extra attack then fighter to 3 and then 4. Your build would basically be complete by that point and its probably the best route for the character you're wanting to play (a barbarian battle master as opposed to a fighter barbarian)
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Showing 1-15 of 36 comments
Gaius Aug 2, 2023 @ 6:16am 
This is actually a great multiclass. Whatever you do, reach lv 5 with 1 and them multiclass (to have multiattack as soon as possible).

I'd personally go Battlemaster 6 (for 2 ASI), then Barbarian 4, then the last 2 points at batlemaster. This means you'll have as many ASI as a pure fighter (4, 6, 8, 12).
[Heretic]Rivga Aug 2, 2023 @ 6:21am 
Depending on if you hate the idea of respec to your character half way through.

The best would be Barb until level 5 to get two attacks, the 3 levels of fighter.
First levels of Barb are superior to fighter,

At 8 respec to Barb 3 and fighter 5, in my view Barb is amazing up to level 3 then just OK.
Where as fighter at least gets additional feat/ASI.

What you do after that depends on you.
Last edited by [Heretic]Rivga; Aug 2, 2023 @ 6:23am
ahsanford Aug 2, 2023 @ 6:26am 
Originally posted by Gaius:
This is actually a great multiclass. Whatever you do, reach lv 5 with 1 and them multiclass (to have multiattack as soon as possible).


Respectfully, I do not agree that folks absolutely have to kneecap their L1-L5 experience just for the powergaming upside of a soonest possible 2nd attack.

OP: Gaius gave a perfectly good answer, but I would play around with it and enjoy your early levels. I would personally tinker a bit and rely on respec if I didn't like it.

- A
The1Kobra Aug 2, 2023 @ 6:27am 
Just keep in mind that you get more superiority dice from more fighter levels and that fighter 11 gets a 3rd extra attack. Honestly I think you might be better off going full fighter than fighter/barbarian, unless you want to dip 1 level of Barbarian for the AC bonus.
But I generally find that a fighter/barbarian multiclass doesn't synnergize very well.
Last edited by The1Kobra; Aug 2, 2023 @ 6:27am
Blackdragon Aug 2, 2023 @ 6:28am 
With the 12 level cap, dipping even 1 level of another class will rob you of a feat/ASI, and dipping two or more levels will rob you of the third attack the Fighter gets at 11. Furthermore, like others mentioned Fighter gets an extra Feat/ASI at 6.

So multiclassing the fighter is a very, very tough choice to make. The default suggestion would be to stick with the class until 12, and only multiclass in the expansion/sequel.

There might be a few very narrow exceptions to this rule, such as Fighter 6/Assassin 3/Gloomstalker 3, which gets you another attack when enemy is surprised and makes all attacks that hit surprised enemies autocrits. You also get thieves' tools, expertise and some limited spellcasting. So, depending on how surprise and stealth will work in final version of the game, it might be a worthwhile build compared to straight fighter.

Or, you might consider dipping a few fighter levels when playing other classes when you wouldn't be getting the third attack anyway (such as Barb 8/Fighter 4 for Action Surge, heavy armor, and Battlemaster maneuvers).
Last edited by Blackdragon; Aug 2, 2023 @ 6:31am
ahsanford Aug 2, 2023 @ 6:30am 
Originally posted by The1Kobra:
Just keep in mind that you get more superiority dice from more fighter levels and that fighter 11 gets a 3rd extra attack. Honestly I think you might be better off going full fighter than fighter/barbarian, unless you want to dip 1 level of Barbarian for the AC bonus.
But I generally find that a fighter/barbarian multiclass doesn't synnergize very well.

Agree it's not the most 'wow' sort of multi, but I think it works.

Both use strength.
Rage doesn't mess with Fighter's ability to do what a Fighter does.
A Fighter could sure use the dmg knockdown from Rage.

I'm not saying it's *better* than just riding out Fighter, but it's not muddling prime attributes or taking a big diversion from your primary role in the party to dip into the other class.

- A
FunkyMonkey Aug 2, 2023 @ 6:31am 
Originally posted by The1Kobra:
Just keep in mind that you get more superiority dice from more fighter levels and that fighter 11 gets a 3rd extra attack. Honestly I think you might be better off going full fighter than fighter/barbarian, unless you want to dip 1 level of Barbarian for the AC bonus.
But I generally find that a fighter/barbarian multiclass doesn't synnergize very well.

Really? Barbarian / Fighter seems so obvious synergy. Barbarian gives fighters survivability and advantage on all attacks. At will. And fighters give barbarian more attacks than they could normally make. Seems amazing to me.

Other than that, I fully agree with Gaius. Fighter 6 / Barb 4 / Fighter 2 is solid, even great.
GuiEstevan Aug 2, 2023 @ 6:32am 
I'm also considering the fun factor and having a variety of options rather than having the most powerful character possible. I want to have the Barbarian interactions right from the beginning and be able to throw enemies, then invest in Battlemaster to have a wide range of attacks.
ahsanford Aug 2, 2023 @ 6:33am 
Originally posted by Blackdragon:
With the 12 level cap, dipping even 1 level of another class will rob you of a feat/ASI, and dipping two or more levels will rob you of the third attack the Fighter gets at 11.

YMMV.

I plan on thoroughly enjoying my R1 / F11 talker + skillmonkey build. I won't feel robbed of a feat 100+ hours in at L12 becuase I probably loved hours 0-100 more than if I didn't load up on exploration/dialogue skills.

And if I do feel robbed, I'm off to the powergaming history eraser button known as respec.

Just saying.

- A
Last edited by ahsanford; Aug 2, 2023 @ 6:34am
ahsanford Aug 2, 2023 @ 6:39am 
Originally posted by Blackdragon:
With the 12 level cap, dipping even 1 level of another class will rob you of a feat/ASI, and dipping two or more levels will rob you of the third attack the Fighter gets at 11.


Doesn't respec 100% irrevocably end any concerns of 'being robbed' or 'you'll be sorry if you don't' that I see all over the forums when people talk about their build?

If you climb your personal build ladder in a way that doesn't work for you... you can just change things!

Really appreciate your post above. This is not a dig. I'm just trying to understand a slice of the forum -- good, fair opinions being shared in these -- that brings the 'clearly understood bestest strategy is X' veteran tabletop 5e mentality to a game that is allowing us to magic wand flashback our characters into whatever we want.

- A
Blackdragon Aug 2, 2023 @ 6:40am 
Originally posted by ahsanford:
Originally posted by The1Kobra:
Just keep in mind that you get more superiority dice from more fighter levels and that fighter 11 gets a 3rd extra attack. Honestly I think you might be better off going full fighter than fighter/barbarian, unless you want to dip 1 level of Barbarian for the AC bonus.
But I generally find that a fighter/barbarian multiclass doesn't synnergize very well.

Agree it's not the most 'wow' sort of multi, but I think it works.

Both use strength.
Rage doesn't mess with Fighter's ability to do what a Fighter does.
A Fighter could sure use the dmg knockdown from Rage.

I'm not saying it's *better* than just riding out Fighter, but it's not muddling prime attributes or taking a big diversion from your primary role in the party to dip into the other class.

- A

You can get Rage by dipping 1 level into Barb, and keep Fighter for the other 11 to get three attacks. You'll sacrifice a feat/ASI for that, but fighter already gets an extra one at 6, so you will still be able to get your primary stat to 20 and have 1-2 build-defining feats like GWM. Is +2 damage and resistance to physical for 10 turns twice per long rest worth a feat slot? Perhaps. Once you take your most important feat, the others are more situational, and Rage is more useful than most of them for sure.

Other than Rage, Barb's best ability is Frenzied Strike from Berserker which allows attacking with your bonus action. But If you're taking the Great Weapon Master feat, you will already be getting a bonus action attack quite often (on kill or crit), so it will overlap with Frenzied Strike, reducing the latter's value.
maniacal<1> Aug 2, 2023 @ 6:41am 
Just honest question...did Larian release the leveling info on classes and I missed it, or is everyone theory-crafting on their multiclass while having no idea how classes are going to be structured per level?
FunkyMonkey Aug 2, 2023 @ 6:45am 
Originally posted by Blackdragon:
Originally posted by ahsanford:

Agree it's not the most 'wow' sort of multi, but I think it works.

Both use strength.
Rage doesn't mess with Fighter's ability to do what a Fighter does.
A Fighter could sure use the dmg knockdown from Rage.

I'm not saying it's *better* than just riding out Fighter, but it's not muddling prime attributes or taking a big diversion from your primary role in the party to dip into the other class.

- A

You can get Rage by dipping 1 level into Barb, and keep Fighter for the other 11 to get three attacks. You'll sacrifice a feat/ASI for that, but fighter already gets an extra one at 6, so you will still be able to get your primary stat to 20 and have 1-2 build-defining feats like GWM. Is +2 damage and resistance to physical for 10 turns twice per long rest worth a feat slot? Perhaps. Once you take your most important feat, the others are more situational, and Rage is more useful than most of them for sure.

Other than Rage, Barb's best ability is Frenzied Strike from Berserker which allows attacking with your bonus action. But If you're taking the Great Weapon Master feat, you will already be getting a bonus action attack quite often (on kill or crit), so it will overlap with Frenzied Strike, reducing the latter's value.

Are you overlooking Reckless attack? Advantage on all attacks you make seems pretty sweet for a Fighter to multiclass into and combined with damage resistance, giving up fighters third attack seems more like a question of preference than which one is better.
ahsanford Aug 2, 2023 @ 6:45am 
Originally posted by maniacal<1>:
Just honest question...did Larian release the leveling info on classes and I missed it, or is everyone theory-crafting on their multiclass while having no idea how classes are going to be structured per level?


Larian give us a player's handbook? No, they haven't. We just assume L1-L5 will roll like it did in EA (with some new subclasses coming), and folks are overlaying 5e L6+ assumptions for the rest.

Again: if we get pantsed on those assumptions, we respec. No worries.

- A
Last edited by ahsanford; Aug 2, 2023 @ 6:46am
Blackdragon Aug 2, 2023 @ 6:49am 
Originally posted by ahsanford:
Originally posted by Blackdragon:
With the 12 level cap, dipping even 1 level of another class will rob you of a feat/ASI, and dipping two or more levels will rob you of the third attack the Fighter gets at 11.


Doesn't respec 100% irrevocably end any concerns of 'being robbed' or 'you'll be sorry if you don't' that I see all over the forums when people talk about their build?

If you climb your personal build ladder in a way that doesn't work for you... you can just change things!

Really appreciate your post above. This is not a dig. I'm just trying to understand a slice of the forum -- good, fair opinions being shared in these -- that brings the 'clearly understood bestest strategy is X' veteran tabletop 5e mentality to a game that is allowing us to magic wand flashback our characters into whatever we want.

- A

Respeccing every level to get the most of builds/ASI's is a degree of munchkinism even I am anxious to stoop down to. Doing this for every one of your party members would mean you're spending more time fiddling with level-ups than actually playing.

I remember when a system like that was used in another RPG - namely, Tyranny. They had this awesome idea of player-designed spells. Great on paper, and exciting initially, but when you have to fiddle with the spellbooks of four characters every time your party gains a level, it becomes annoying fast. In Elder Scrolls, making your own spells was fine because there was only one character (the protagonist), but doing it in a party-based RPG is just a lot of hassle.

Personally, coming from tabletop tradition, I think respec should be used very sparingly. I normally use it in CRPGs once per NPC companion to make them have efficient builds, instead of whatever crap came out of developers' pipe-dreams of "character-driven narratives informing character builds". Doing it every level just seems antithetical to D&D spirit, where levels are supposed to represent your character's accrued life experience, not just a set of building blocks free to be rearranged in any way you see fit.
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Date Posted: Aug 2, 2023 @ 6:13am
Posts: 36