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One thing that might make sense is a level in ranger. Go ranger knight for heavy armor, some form of wasteland wanderer for an elemental resistance, and pick up martial weapons. It doesn't make thematic sense and it means that you have better weapons but don't get an ASI to improve your dexterity (as a cleric I'd take the remaining two in raising wisdom). I probably won't do it though.
Also Cleric is one of the classes that doesnt synergize well with other classes. Druid comes to mind because of the WIS depended but both classes gain very little with each other that would be all to helpfull.
Oddly enough 2 level dips in fighter for action surge can be benificial even or a cleric, but than again Clerics mostly have Concentration spells and by the time it wouldnt hurt your spell progression you have mass heals.
Her illusion spells imo dont fit very well on her when she is trying to be a caster/support.
I can totally see her dominating the weather from sunshine to rainy weather conjuring rain and lightning + darkness from removing the sunlight
because pass without a trace fits alot better on a ranger. mirror images is ok but it isnt good enough for the type of character who leans towards support. Fear is great tho.
That sounds interesting I might try that build. Would Cleric 9 / rogue 3 not be better for the extra cleric spell?
I'm just upset how the subclass is so overlooked :D
It would, but it would mean that you would get only 2 ASIs instead of 3. It might be enough for you, I want all 3 (Resilient CON for the saves and 2 ASI increases).
2) Life doman + swap her STR and DEX numbers --> heavy armor. Tanky healer.
3) Bard her Clericness into super support class greatness: https://youtu.be/Q4iw6MPxSDg?t=1398 (start at 23:18 if your client doesn't)
I will likely be going #2 myself as my main (standing up front) will cover Perception / Sleight duties with traps and such.
- A
It may also be possible to respec her domain? Battle domain would be sweet if it gets the extra attack at L8, but I don't know how that will be implemented, so it might be the usual +1d8 damage on hit. Either way, unless cleric gets the extra attack, probably best just to keep your cleric as a dedicated caster.