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Casting stat only plays a role for offensive spells (attack roll/saving throw difficulty class). If you use one of the classes as pure defense/support (healing and protection spells), then it's not necessary to max their casting stat.
The good thing about multiclassing a cleric with another caster is that cleric's basic support spells are level 1 and can simply be upscaled using higher spell slots, so it will heal like a higher level cleric despite having only one level in the class.
My main gripe with this idea is that I'd rather multi a Cleric with a Sorcerer for much more spell power than the Bard can offer.
Nature gets a druid cantrip, heavy armor and a speak with animals / animal friendship, which knowing Larian will have far more value then those spells should.
Light gets Faerie Fire and although it only has medium armor warding flare is one of the most OP defensive spells in the game.
This is actually a really smart idea. My only concern was on the fly healing, but then i was thinking i can just throw potions at my allies and its the same thing...hehe
I thought about it, but i think having guidance, thaumaturgy, create water, and importantly bless. are super important, as well as heavy armour and shields. considering we lose a single ASI, for all this and on top we could use magical secrets to grab any of the popular spells which use ability modifiers for charisma i think 1 level of cleric is super strong, but there is no way going more than 1 is worth it.
I suppose the alternative would be to steal volos bless ring. but you still lose stuff.
In general increasing offense is a better strategy than increasing healing. Damage scales better than healing in D&D 5e, and even more so in BG3 with some of Larian's... ahem... innovative mechanics. So having a character entirely focused around healing seems like a waste to me. My personal view on Clerics in BG3 is either take War domain to 12, or split War Cleric 6/6 with Battlemaster Fighter, or take Tempest 2/Draconic (Lightning) Sorcerer 10.
That's just silly, pardon my French. Magical Secrets are for picking FIREBALL, not some pansy cleric spell.
But if you're going to be casting Fireball, might as well go with the class which is the best at doing it, i.e. Draconic Sorcerer.
I agree. I want my character to be filling as many roles as possible.
Utility/support/dialogue/control
I will use other party members for combat roles , Martial, Single target ranged, AOE caster.
Most people pick up counterspell and haste or some such at 6 with lore bard.
Lore Bard at level 6 10 14 18
Otherwise level 10 14 and 18