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Con for concentration saves and having more health
If you scroll down to the Ability scores section they rank them in terms of how needed and explain why.
RPGbot.net is one of the best resources out there for DnD character builds, seconded.
-> you will get 4 ac from dex, 3 from mage shield buff and maybe 2-3 if Larian added the defense bracers later on = 20 ac+ and you can use this char for persuation / pick pocket / lock pick
Alternatively multiclass 1 lvl into i.e. fighter or paladin to get heavy armor + shield proficiency and you can ignore dex all along and go for 10 / 10 / 16 / 17 / 8 / 15. With that you will have ~17 ac armor, 3 ac shield = 20 ac+
ps: concerning wis saves, it doesn't matter if you have -1,0,1 or even 2 in wisdom bonusses, that's a difference of 10-20%, even a cleric, druid with high wisdom gets regulary destroyed by wisdom based effects.
When new players are worried about making bad choices for their builds, I always send them that way to give it a read.
You also need Con to survive. Especially early game as Wizards have really low HP.
Cha is mostly used in conversation. Wizards don't make for the best "Face" of the party, but you can of course still use it for that.
Armor Class. If you neglect your Dexterity, you'll be much easier to hit, move lower in the initiative order, and will have worse saves against spells like Fireball. If you neglect Constitution, you'll have less HP, be less likely to maintain concentration through taking damage, and will have worse saves against things like poison.
Str: 8
Dex: 13
Con: 13
Int: 15
Wis: 13
Cha: 13
As start good?
Odd numbers are doing very little for you. Even numbers are what actually gets you modifiers. You want 16+ intelligence, and 14-ish at least in the secondary stats.
This. I personally max DEX and then move to a few CON points tough, because being hit WILL be bad no matter how high you try to go with CON.
INT
DEX
CON
WIS
CHA
STR (ignored -- left at 8)
DEX and CON are interchangeable because you can also buff stats with magic and gear. There are bubble spells for HP, and spells for stats and AC to shore up weaknesses. The great thing about DnD games is you can role play your stats and get away with it because there's always a spell for every occasion. Don't let people tell you that you can't use a melee finesse weapon as a Wizard either.
I went through the entire EA experience with finesse weapons for my Wizard, and instead of just standing there watching my ranged cantrips miss on high dex targets or my melee cantrips do less than ideal damage on resistant ones, I teleported up to them and stabbed them along side a rogue to aid in the rogue's sneak attacks (to give my rogue advantage) while my fighter and cleric handled the other, heavier enemies. Silence does exist in this game, and a higher dex and a finesse weapon means, you don't have to stand there like an idiot or waste your time leaving the area of silence when you're already armed.