Baldur's Gate 3

Baldur's Gate 3

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How to build for a warrior / mage character?
I'm looking to play someone that acts like a warrior, i.e walks in and hits stuff in melee range. Probably high strength so I can throw and jump far. But I also want some spells to cast for utility or just damage at range. What would be some good choices in terms of classes or multiclasses?
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Beiträge 18 von 8
i would say warlock pact of the blade maybe some cross class with fighter for action surge? not the worst choice, of course the go to would be paladin as they are jsut tanking spellcasters lol
Fighter with Eldritch Knight subclass?
my plan is fighter 6 sorcerer 6, play pure fighter until i hit 6, this way i'll get action surge at 2, ASI increase at 4, extra attack at 5 and 2nd ASI increase at 6 (only fighters get this, other classes dont) then
after fighter 6 start down the sorc path
starting attributes would be 16 12 14 10 10 14, 1st ASI ill take 2 points in DEX because i plan to wear light armor however for most people STR might be a better choice, 2nd ASI take 2 points in CHA to prepare for multiclass since Sorc is a charisma caster, once i hit Sorc 4 and get my 3rd ASI increase either get STR to 18 if like me you took DEX earlier or 20 if not or CHA to 18, dealers choice
its a build that takes a long time to come together, wont be until lvl 11 that it works as intended but you get action surge, extra attack and fireball
Paladin if you wanna go STR/CHR. Bard, Warlock, and Ranger all tend to be better DEX/Casting Stat builds. Not saying you can't go STR on a Bard, Warlock, or Ranger just that they tend to lean DEX.
tmg 1. Aug. 2023 um 23:08 
War cleric, easily.
Goose 1. Aug. 2023 um 23:17 
Pact of the blade warlock can do melee combat as well as use ranged magic spells, but their spell slot system is very limited compared to casters like sorcerer, druid, cleric or wizard. Warlocks get a little less HP per level up compared to martial classes like fighter or paladin though

Eldritch Knight is a fighter that uses their intelligence score to cast a limited pool of spells. Their spell slot progression is very, very slow and their spells arent the blasty type. Their claim to fame is to hit things with melee weapons or ranged attacks and then cast the shield spell with their reaction

Paladins can cast some cleric spells, but they can also spend spell slots to smite enemies for extra damage

Rangers get spells, but their best ones are bonus action spells meant to be used with their physical attacks (ensnaring strike, zephyr strike, hunter's mark, etc). Once they have access to second level spells, they can take spike growth, which is a good battlefield control spell
A Paladin2/Sorcerer 10 is something I see a lot of people recommend- heavy armor and smites for melee, and Sorcerer spells for range/utility.
Ursprünglich geschrieben von Detective Costeau:
A Paladin2/Sorcerer 10 is something I see a lot of people recommend- heavy armor and smites for melee, and Sorcerer spells for range/utility.

This was very common in Dungeons and Dragons online too. 2 Paladin also added Aura of Grace for CHA modifier to saves.

Something not available in BG3 that I have a build of in DDO is 4 Favoured Soul / 16 Sorcerer. You lose level 9 sorc spells but gain extra fire spellpower and crit chance, and temporary spell points from fire spells, basically infinite spam level 2 scorching ray and firewall and everything melts.

I wont want to lose any spell levels on my first playthrough though, and I believe level 11 is level 5 or 6 spells.
Zuletzt bearbeitet von Poop King; 2. Aug. 2023 um 0:14
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Beiträge 18 von 8
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Geschrieben am: 1. Aug. 2023 um 22:45
Beiträge: 8