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Ein Übersetzungsproblem melden
after fighter 6 start down the sorc path
starting attributes would be 16 12 14 10 10 14, 1st ASI ill take 2 points in DEX because i plan to wear light armor however for most people STR might be a better choice, 2nd ASI take 2 points in CHA to prepare for multiclass since Sorc is a charisma caster, once i hit Sorc 4 and get my 3rd ASI increase either get STR to 18 if like me you took DEX earlier or 20 if not or CHA to 18, dealers choice
its a build that takes a long time to come together, wont be until lvl 11 that it works as intended but you get action surge, extra attack and fireball
Eldritch Knight is a fighter that uses their intelligence score to cast a limited pool of spells. Their spell slot progression is very, very slow and their spells arent the blasty type. Their claim to fame is to hit things with melee weapons or ranged attacks and then cast the shield spell with their reaction
Paladins can cast some cleric spells, but they can also spend spell slots to smite enemies for extra damage
Rangers get spells, but their best ones are bonus action spells meant to be used with their physical attacks (ensnaring strike, zephyr strike, hunter's mark, etc). Once they have access to second level spells, they can take spike growth, which is a good battlefield control spell
This was very common in Dungeons and Dragons online too. 2 Paladin also added Aura of Grace for CHA modifier to saves.
Something not available in BG3 that I have a build of in DDO is 4 Favoured Soul / 16 Sorcerer. You lose level 9 sorc spells but gain extra fire spellpower and crit chance, and temporary spell points from fire spells, basically infinite spam level 2 scorching ray and firewall and everything melts.
I wont want to lose any spell levels on my first playthrough though, and I believe level 11 is level 5 or 6 spells.