Baldur's Gate 3

Baldur's Gate 3

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Onsight Aug 1, 2023 @ 7:22pm
Is there a cover systems, or is this game stupid?
Sorry for adding the "is this game stupid" part. I just did that to get your attention, it seems like a great game.

Anyway, is there a cover system? Like half-cover, full cover, etc. (i.e., does standing behind a crate raise your AC or something)? I know there is "concealment." It seems like full cover just means breaking line-of-sight.
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Showing 1-15 of 17 comments
Lizard Wizard Aug 1, 2023 @ 7:23pm 
You have 71 hours in this game, what are you on about.
Onsight Aug 1, 2023 @ 7:24pm 
Originally posted by Lizard Wizard:
You have 71 hours in this game, what are you on about.
I haven't noticed a difference.

But was just confirming. I might just be stupid.
Lizard Wizard Aug 1, 2023 @ 7:27pm 
My apologies, from the way you worded the question it made it seem that you were unfamiliar with the game.

To answer the original question: no, to the best of my knowledge the game doesn't track cover when calculating ranged attacks, outside of full line of sight blocking.
Lucky Mud Aug 1, 2023 @ 7:28pm 
Not so far, no cover. Visibility is an important factor, but that seems only to involve a binary LoS (see or cannot see) that determines whether you can even take the shot, and light as also a binary (sufficiently lighted or too dark) which can potentially set you at a disadvantage.

Also, you're stupid. Sorry, just getting your attention. :P
KaijuSoul Aug 1, 2023 @ 7:30pm 
ive only noticed being obscured like if somemagic effect such as cloud of daggers is between you and the enemy, which just reduces the hit chance. ive never seen any use of cover or half cover mechanics, however at full release this might change, though i doubt it. ;;

i think it may have been considered one of those technical game things that was left out because its easy to calculate on a tabletop setting though i dont believe it would be easy to implement in BG3.
belangf Aug 1, 2023 @ 7:37pm 
Originally posted by DankmasterKaiju:
i think it may have been considered one of those technical game things that was left out because its easy to calculate on a tabletop setting though i dont believe it would be easy to implement in BG3.
Solasta has the cover rules as per 5th edition D&D, but BG3 gave you advantage when shooting from high ground instead, (if I remember correctly; haven't played in a while). But in Solasta the whole map is more blocky, so full or half cover is very obvious.
Senditu Aug 1, 2023 @ 7:46pm 
Originally posted by DankmasterKaiju:
ive only noticed being obscured like if somemagic effect such as cloud of daggers is between you and the enemy, which just reduces the hit chance. ive never seen any use of cover or half cover mechanics, however at full release this might change, though i doubt it. ;;

i think it may have been considered one of those technical game things that was left out because its easy to calculate on a tabletop setting though i dont believe it would be easy to implement in BG3.
eeeehm......
reducing the hit chance because somethign is in the way, is kinda how cover works e.g. in xcom? meaning yes there is cover, but instead of saying its cover it just reduces the to hit chance of th next range attack against you
μ Aug 1, 2023 @ 7:49pm 
Hiding behind walls prevent enemy from using range attacks on you. Technically if you stack crate high and wide enough, enemies won't be able to directly target you. Not sure if they will shoot through the crates.

Holding shift allows you to see the light level and by standing on certain spot make certain enemy have lower hit rate on you.
Last edited by μ; Aug 1, 2023 @ 7:50pm
Onsight Aug 1, 2023 @ 8:36pm 
Originally posted by Senditu:
Originally posted by DankmasterKaiju:
ive only noticed being obscured like if somemagic effect such as cloud of daggers is between you and the enemy, which just reduces the hit chance. ive never seen any use of cover or half cover mechanics, however at full release this might change, though i doubt it. ;;

i think it may have been considered one of those technical game things that was left out because its easy to calculate on a tabletop setting though i dont believe it would be easy to implement in BG3.
eeeehm......
reducing the hit chance because somethign is in the way, is kinda how cover works e.g. in xcom? meaning yes there is cover, but instead of saying its cover it just reduces the to hit chance of th next range attack against you
Yeah I was thinking low cover should be something like XCOM
wei270 Aug 1, 2023 @ 9:56pm 
while there is no cover system, there is obscurity, and height.
dolby Aug 1, 2023 @ 10:01pm 
only breaking line of sight so no, no cover! AC is way lower IF we compare it to what it could be effects range combat alot meaning high ground is i win button:)
KaijuSoul Aug 2, 2023 @ 7:08am 
Originally posted by Senditu:
Originally posted by DankmasterKaiju:
ive only noticed being obscured like if somemagic effect such as cloud of daggers is between you and the enemy, which just reduces the hit chance. ive never seen any use of cover or half cover mechanics, however at full release this might change, though i doubt it. ;;

i think it may have been considered one of those technical game things that was left out because its easy to calculate on a tabletop setting though i dont believe it would be easy to implement in BG3.
eeeehm......
reducing the hit chance because somethign is in the way, is kinda how cover works e.g. in xcom? meaning yes there is cover, but instead of saying its cover it just reduces the to hit chance of th next range attack against you

What happened to reading comprehension.
KaijuSoul Aug 2, 2023 @ 7:11am 
Originally posted by belangf:
Originally posted by DankmasterKaiju:
i think it may have been considered one of those technical game things that was left out because its easy to calculate on a tabletop setting though i dont believe it would be easy to implement in BG3.
Solasta has the cover rules as per 5th edition D&D, but BG3 gave you advantage when shooting from high ground instead, (if I remember correctly; haven't played in a while). But in Solasta the whole map is more blocky, so full or half cover is very obvious.

i havent touched it in a long time either, the mechanics may have been there but solasta was a very short and awful game in my experience so my memory of it would be hazy at best.
fulf Aug 2, 2023 @ 7:14am 
No unless it's changed for launch which I doubt
Would be hard to implement without a grid and more hassle than it'd be worth imo

Even in Solasta where it was implemented properly it felt more like an annoyance and a hassle to me
Onsight Aug 2, 2023 @ 7:21am 
Originally posted by fulf:
No unless it's changed for launch which I doubt
Would be hard to implement without a grid and more hassle than it'd be worth imo

Even in Solasta where it was implemented properly it felt more like an annoyance and a hassle to me
Obviously I'm not a coder, but I'll never understand what's so hard about implementing these seemingly normal things.

If a character is standing next to a "low cover" object, and that object is positioned between the character and the attacker, then +2 AC against ranged attacks. Idk, something like that. It just doesn't seem complicated to me.

Again, I'm not a coder.
Last edited by Onsight; Aug 2, 2023 @ 7:22am
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Date Posted: Aug 1, 2023 @ 7:22pm
Posts: 17