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But was just confirming. I might just be stupid.
To answer the original question: no, to the best of my knowledge the game doesn't track cover when calculating ranged attacks, outside of full line of sight blocking.
Also, you're stupid. Sorry, just getting your attention. :P
i think it may have been considered one of those technical game things that was left out because its easy to calculate on a tabletop setting though i dont believe it would be easy to implement in BG3.
reducing the hit chance because somethign is in the way, is kinda how cover works e.g. in xcom? meaning yes there is cover, but instead of saying its cover it just reduces the to hit chance of th next range attack against you
Holding shift allows you to see the light level and by standing on certain spot make certain enemy have lower hit rate on you.
What happened to reading comprehension.
i havent touched it in a long time either, the mechanics may have been there but solasta was a very short and awful game in my experience so my memory of it would be hazy at best.
Would be hard to implement without a grid and more hassle than it'd be worth imo
Even in Solasta where it was implemented properly it felt more like an annoyance and a hassle to me
If a character is standing next to a "low cover" object, and that object is positioned between the character and the attacker, then +2 AC against ranged attacks. Idk, something like that. It just doesn't seem complicated to me.
Again, I'm not a coder.