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Also, Fey Touched. +1 Mental stat and free spells. Welcome to the spellcaster essential feats.
Alert (+5 to initiative rolls, cannot be surprised)
Crossbow Expert (Can use ranged spell attacks in melee range, great for warlock)
Tough (bonus HP’s)
Lucky (Ability to reroll saving throws or enemy attack rolls made against you)
- Resilient CON: +1 to CON and Proficiency in CON Saving Throws. This adds a +5 to concentration checks by level 9 if your CON was an odd number on character creation. Great for pure Wizard and Eldritch Blast Warlock.
- War Caster: Gives advantage on Concentration checks. Great for a Sorcerer since they already have Proficiency in CON. Also great for a pact of the blade Warlock who will be hit in melee.
Elemental Adept (fire) can be useful if you heavily focus on one element as it negates the resistance.
If you have picked up armour proficiences (either from race or by multiclassing) you might consider taking the next one in the chain to wear heavier armour, but only if your dex isn't good.
If you are not an evoker, you might consider Alert for the initiate bonus so you can unload powerful spells before friends and enemies are all mixed up.
Resilient in Constitution to help maintain your concentration when you get damaged
War Caster, as it gives advantage on concentration checks and also allows you to use spells to make attacks of opportunity, but if you pick this make sure you have shocking grasp as most ranged spells will have disadvantage unless you also have crossbow expert.
P.S. And lucky is of course good for anyone
Warcaster
Sharpshooter
Great weapon Master
Lucky
The rest are meh, and kinda just rp. I'm also a min maxer, so take what I say with a grain of salt lol.
For a caster, if your concentration focused, go warcaster. Otherwise you're probably better off with attributes.
Warcaster is the only feat I ever need, as I go 1st level cleric to get all of the profs which cover all other bases.
Quick to notice details of your environment, you gain the following benefits:
Increase your Intelligence or Wisdom by 1, to a maximum of 20.
If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
Woot! We did it! Happier thread!
But I’m pretty sure I’ve cast without a free hand in EA. I get that War Caster puts in serious work at the tabletop for casting with hands full, but not so here IIRC.
There's obviously also always the possibilities that it was either a bug or Larian Homebrew.
And honestly I didn't even test it in BG3, as it's so in my blood to always have a hand free in d&d ^^
And yes, it finally happened ^^
Though I'm pretty much on my way out of the forums for release. Barely here anymore ;)