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So As a fighter with a 16 con you get 10+3 at first level, then 5.5 (rounded to 6) +3 (or 9 if you prefer) at each level there after. Should you raise your Con to 18 you would get one extra hit point for each level you missed.
Short Rests, which is where you'd normally use hit dice to heal, as of the Early Access build restore 50% of your maximum HP, and you're limited to two between long rests.