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Reckless Attack Guide in Baldur's Gate 3
The Barbarian can unlock the Reckless Attack at second level. This action will let you throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. This will give you Advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have Advantage until your next turn.
This is identical to how it works in Tabletop, but feel free to test it.
Barbarians want high Str/Dex/Con, Rogues want Dex and at least one mental stat. Satisfying all of that with a point buy build is going to make you spread too thin, unfortunately.
This is the keu to rogue/barb builds, you gotta make a STR rogue with finesse weapons to enable sneak attack) but have higher STR.
edit: and reckless attack specifies "Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn." So no, it doesn't work with finesse. Or at least it shouldn't RAW.
Sneak attack's qualifiers DO NOT require a dex based attack. Merely a finesse weapon must be used. So if you built a Str/Con Rogue/Barbarian; you would be making your attack rolls with Strength, while using a finesse weapon. This would trigger the extra damage from the barbarians rage. As well as give you a greater chance for critical hits(these double sneak attack dice as well) along with allow the character to "solo" enemies in combat without anyone else supporting him in melee.
This works because the finesse traits allows you to choose either strength or dexterity, it doesn't choose for you.
Two options I see is a Rapier and shield, since our dex is likely lacking this will help make up for a slightly lower than average AC until magic items can be acquired.
Dual scimitars, finesse and light weapons that allow for an off hand attack once again looking to potentially hit that crit to boost the damage.
Other synergies worth mentioning in this multi-class are:
Danger sense and Evasion: Danger sense gives you advantage on trap and spell DEX saves and evasion allows you to take no damage instead of half on a successful dex save. I think this is pretty self-explanatory.
DR from Rage(potentially Bear Totem if you go further into Barb) and Uncanny Dodge: The DR halves the damage your taking but triggers after the Uncanny dodge takes effect. So once per round you can take 1/4 damage from any 1 attack that doesn't involve a saving throw.
This last one is smaller but still decent.
Fast movement/Cunning action: This allows our Barb/Rogue to move 40ft per round or 80 if they use the dash action. While not useful in every encounter if he's chewing up opponents this will help him get to his next victim or to an ally in need of help.
Hope this clears things up.
Or Elven Accuracy, which does not allow the use of strength, so you can't easily cheese this into recklessly attacking becoming super-advantage.
A barbarian/rougue can run up in someone's face and do a reckless sneak attack that adds strength bonus with these. One can be bought in the creche and the other is in the underdark very close to the Selune outpost.
If you're using finesse (your dex modifier) then it's a finesse attack and not a strength attack. Yes, you can use strength with a finesse weapon, but in OP case they are dumping strength and going with dex, in which case your attacks won't benefit from the barbarian rage extra damage
There's a way around this - attack with Phalar Aluve. You can even make a "physical" Barbarian, putting equal points into Dex as you do into Str, so you get all the advantages, but it's not strictly necessary.
Anyway, if you are wielding Phalar Aluve and have a higher Str, you can Recklessly Attack using Str, but because you are attacking with a Finesse weapon you will still trigger Sneak Attack.
Along those lines, there's a finesse glaive available later on. It's legal for sneak attacks, since it *is* a finesse weapon -- but not legal as a monk weapon, because it's two-handed and heavy. The extra damage die isn't that important for a mostly-rogue, but the reach might be.