Baldur's Gate 3

Baldur's Gate 3

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IdealPoint Aug 1, 2023 @ 12:44am
Is there a good way to make attacks of opportunity with a rogue?
So I'm trying to find the right way to play rogue. It seems like rogue will end up with less utility versus a fighter once the fighter gets multiple attacks because the rogue will tend to overkill enemies, while fighters can use their multiple attacks to beat down someone then move on to the next target.

So I thought, how can I get more sneak attacks as a rogue? Can I push enemies into the rogue's attack range, then when they leave to attack my fighter or summons the rogue will poke them in the back? What about if I set up my rogue by the door entrance and channel enemies through?

Does either of those tactics work? Any other ideas to make rogue less single target focused in combat?
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Showing 1-12 of 12 comments
ComradePreacher Aug 1, 2023 @ 12:50am 
To proc sneak attack you need to follow these criterias:

Don't have disadvantage at all against that enemy you want to try

Have advantage OR have an ally being 5 feet of that enemy.

opportunity attacks with your reation only triggers if they enter your melee space (5 ft) and then try to leave without disengaging.

However the way the game works reaction will trigger a basic attack and not sneak attack.

Rogues are 'skill monkeys' they are a great utility with using their skills, combat is not their main thing but their sneak attack damage is pretty high and get's higher at levels.

Abuse hide and stealth and try to get at least one sneak attack per turn, they are not AOE wizards martials are very single target handlers.
Last edited by ComradePreacher; Aug 1, 2023 @ 12:52am
Gaius Aug 1, 2023 @ 12:50am 
In BG3 sneak attack is a diferent attack (has it's own button), so triggering attacks of opportunity/riposte (if you multiclass Battlemaster) sadly doesn't allow for one more Sneak Attack during the enemy turn.

So basically you're stuck with one per round, not one per turn like in tabletop.
Clive Hawkins Aug 1, 2023 @ 12:51am 
Sneak Attack in BG3 is an ability on your bar that costs an Action to use.

Therefore, this does not proc with Reaction attacks such as Attacks of Opportunity.
Last edited by Clive Hawkins; Aug 1, 2023 @ 1:41am
ptirodaktill Aug 1, 2023 @ 12:53am 
Rogue is here to pick locks and deal with damn traps. If the combat will be like it was in EA then i woudn`t even bother with combat stats, as its trivialy easy with any class and even easyer with full party, so its not a big deal if you kill 1 enemy per turn or 2.
Grausquill Aug 1, 2023 @ 1:12am 
So if i have extra attack (figther level 5/ rogue X) and i perform a sneak attack, i can't use the extra one ?
ComradePreacher Aug 1, 2023 @ 1:20am 
One sneak attack per turn, even if you pop a potion of haste you can't do it twice.
Gaius Aug 1, 2023 @ 1:20am 
Originally posted by Mordrak:
So if i have extra attack (figther level 5/ rogue X) and i perform a sneak attack, i can't use the extra one ?

You use one sneak attack and then one common attack, it works. But you don't get to sneak attack once during the opponent turn by triggering attacks like opportunity attack or riposte, that's the nerf compared to tabletop.
Grausquill Aug 1, 2023 @ 1:25am 
Ok so once per turn, and it cost an attack not a full action. Thanks!
Jedster Aug 1, 2023 @ 1:30am 
I've read (on this forums) that they will make sneak an action instead of bonus action, do you think it will be good class as is or more of a multiclass option? I planed to play Rogue without multyclassing but if sneak is an action, I am not sure how good/bad it will be in combat (normal diff).
ComradePreacher Aug 1, 2023 @ 1:37am 
Originally posted by Jedster:
I've read (on this forums) that they will make sneak an action instead of bonus action, do you think it will be good class as is or more of a multiclass option? I planed to play Rogue without multyclassing but if sneak is an action, I am not sure how good/bad it will be in combat (normal diff).

Hide is by the book an full action, rogues at level 2 get cunning action which allows them to use hide/disengage/dash as a bonus action instead. You could always go in hide mode before engaging in combat.
Raesene Aug 1, 2023 @ 1:41am 
A 'thief' rogue gets 1 extra bonus attack so if dualwielding then you can sneak attack and follow that up with up to two additional melee attacks.

The easiest way to enable sneak attack is to move behind the enemy and stealth (bonus action for rogues). Hold down shift and you can see an enemies vision cone and once you are out of that you can stealth.

The other way is to jump your 'tank' character up next to enemies and that enables sneak attack against those enemies, but a rogue usually gets initiative over the other melee classes so that's a second round thing.

You can also sneak attack when out of combat to start a battle. Stealthing up next to an enemy and then smack them. It's possible for a rogue to sneak attack from stealth, kill an enemy and then make a stealth roll to avoid getting spotted by other nearby enemies. I think my best was taking out 3 enemies before I was spotted and combat started. You can try this out in the tutorial against the imps. You can usually take out 1 or 2 before getting spotted.
Jedster Aug 1, 2023 @ 1:42am 
Originally posted by ComradePreacher:
Originally posted by Jedster:
I've read (on this forums) that they will make sneak an action instead of bonus action, do you think it will be good class as is or more of a multiclass option? I planed to play Rogue without multyclassing but if sneak is an action, I am not sure how good/bad it will be in combat (normal diff).

Hide is by the book an full action, rogues at level 2 get cunning action which allows them to use hide/disengage/dash as a bonus action instead. You could always go in hide mode before engaging in combat.

Oh ok, in that case that's fine by me. Thanks for info
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Date Posted: Aug 1, 2023 @ 12:44am
Posts: 12