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The real excuse is content. If they want to stick to the official XP curve, which seems to be the case, they have enough content to get you reliably to level 12.
Level 12 are 100000XP
level 13 are an additional 20000XP alone
level 14 again 20000XP
Level 13 alone would require a ton of additional content to reward you with enough XP, unless you simply inflate the numbers, an approach that others have done.
Also you unlock level 7 spells on level 13. so adding those would require a whole new set of balancing etc.
Otherwise, you get boring, tedious nonsense like NWN1's vanilla OC.
Kingmaker adventure paths end at 17 so boosting it to 20 isn’t crazy
Wraith of the righteous is dealing with arch demons and stuff who are pretty much demigods so again 20 isn’t crazy
And even then, Wrath had a separate progression track for characters beyond just character levels that further inflated power levels.
This is not true, the players handbook (page 15) describes levels 17-20 as "Heroic (or villianous) archetypes" where the fate of the world is at stake. You are more akin to super heroes, think doctor strange and the avengers rather than actual demi gods.
Actual demi gods in D&D are way more powerful than a level 20 party let alone a single level 20 character, usually having real reality warping powers rather than a few spells.
Before any one brings up wish, learn to read. The spell has clear limitations when not replicating a level 8 or lower spell and even 33% chance to never be able to cast it again when you cast it outside the limits. It does not make you all powerful.
Aint this more of multiple plane situation than single plane?
I get why people don't want to be that powerful, but I do. I am just thankful for the modding community who will allow me to do so.
Can be said for half of the gameplay choices tbh