Baldur's Gate 3

Baldur's Gate 3

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Cy Jul 31, 2023 @ 3:23pm
About how long does a typical combat encounter take?
Just tried to play Wasteland 3 again and I legit spent about 20 minutes on one battle and it super soured me on turn based combat. So how fast are normal encounters in BG3? Are there any options to speed up the animations so I'm not sitting around watching enemies move around the map for 5 minutes at a time in between me having any actual input on the combat?
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Showing 1-15 of 18 comments
Yojo0o Jul 31, 2023 @ 3:25pm 
Combat can take a while. There aren't speed-up options that I'm aware of. It certainly shouldn't take five minutes for enemies to move, though.

You make up a lot of that time in BG3 by not needing to deal with randomly spawning/respawning enemies and trash mobs. Battles are all specifically designed and some degree of consequential, so you don't need to grind through repetitive boring stuff to reach the cool fights, ideally.
Cy Jul 31, 2023 @ 3:26pm 
Meh. That's disappointing. Turn based is so *boring*...
Conker Jul 31, 2023 @ 3:27pm 
Originally posted by Cy:
Just tried to play Wasteland 3 again and I legit spent about 20 minutes on one battle and it super soured me on turn based combat.

tbh just grab your favorite cold brew and enjoy the ride

turn based games are a more relaxed experience

happy gaming
Last edited by Conker; Jul 31, 2023 @ 3:28pm
Kyutaru Jul 31, 2023 @ 3:29pm 
Originally posted by Cy:
Meh. That's disappointing. Turn based is so *boring*...
You can speed up turn-based battles by min-maxing and going with meta builds. There are builds that are designed to nuke bosses, builds designed to wipe the floor with minions through AOE, and builds designed to effectively just spam Attack actions every turn. You don't HAVE to intricately balance the buffs and numbers of Tactician difficulty while micromanaging your consumables. That's purely optional. You can go Fighter/Ranger and snipe things from range with OP bow attacks.
Mad Max Jul 31, 2023 @ 3:30pm 
It depends honestly, but I find the more 'creative' you are when it comes to combat the quicker it can be.

Example: You are on a cliffs edge and you aggro 8 goblins who are all looting a dead corpse.

You can take 10+ turns taking them out one by one depending on your dice rolls.

OR

Misty Step + Thunderwave them all off the cliff and end the combat encounter in 15 seconds.
Demiurge Jul 31, 2023 @ 3:31pm 
Originally posted by Cy:
Meh. That's disappointing. Turn based is so *boring*...

Nah real time is so boring. Turn based is awesome
Cy Jul 31, 2023 @ 3:32pm 
Originally posted by Kyutaru:
Originally posted by Cy:
Meh. That's disappointing. Turn based is so *boring*...
You can speed up turn-based battles by min-maxing and going with meta builds. There are builds that are designed to nuke bosses, builds designed to wipe the floor with minions through AOE, and builds designed to effectively just spam Attack actions every turn. You don't HAVE to intricately balance the buffs and numbers of Tactician difficulty while micromanaging your consumables. That's purely optional. You can go Fighter/Ranger and snipe things from range with OP bow attacks.

I hate min-maxing. I play isometric RPGs on story so I can mostly breeze through battles. My problem is how long it takes for the enemy mob to go through its turn. Killing the mob faster won't fix my problem unless I can just one shot them all with an AOE spell, which is probably what I'll look into doing.
Cy Jul 31, 2023 @ 3:33pm 
Originally posted by Demiurge:
Originally posted by Cy:
Meh. That's disappointing. Turn based is so *boring*...

Nah real time is so boring. Turn based is awesome
I mean, to each their own, but I can't relate at all. At least in real time combat you're engaged 100% of the time so it at least feels like you're doing something.
Hobocop Jul 31, 2023 @ 3:35pm 
I mean, if a BG-style RTwP game was actually engaging every second of combat, it might be fine.

Too bad the overwhelming prevalence of trash combat encounters that need zero thought and buff-and-stuff strategies to expedite these meaningless trash encounters prevents them from achieving that.
Kyutaru Jul 31, 2023 @ 3:36pm 
Originally posted by Cy:
Originally posted by Kyutaru:
You can speed up turn-based battles by min-maxing and going with meta builds. There are builds that are designed to nuke bosses, builds designed to wipe the floor with minions through AOE, and builds designed to effectively just spam Attack actions every turn. You don't HAVE to intricately balance the buffs and numbers of Tactician difficulty while micromanaging your consumables. That's purely optional. You can go Fighter/Ranger and snipe things from range with OP bow attacks.

I hate min-maxing. I play isometric RPGs on story so I can mostly breeze through battles. My problem is how long it takes for the enemy mob to go through its turn. Killing the mob faster won't fix my problem unless I can just one shot them all with an AOE spell, which is probably what I'll look into doing.
Just hear me out. Assassin/Gloomstalker. You go before everyone and get a massive bonus and autocrits against targets that haven't taken their turn yet. So you just sneak attack several targets on the first turn and they don't even GET a turn. For bossing, you go with something like a Pally/Lock and throw all your Divine Smites into deleting his health bar.
dulany67 Jul 31, 2023 @ 3:36pm 
Story mode.
Cy Jul 31, 2023 @ 3:37pm 
Originally posted by Kyutaru:
Originally posted by Cy:

I hate min-maxing. I play isometric RPGs on story so I can mostly breeze through battles. My problem is how long it takes for the enemy mob to go through its turn. Killing the mob faster won't fix my problem unless I can just one shot them all with an AOE spell, which is probably what I'll look into doing.
Just hear me out. Assassin/Gloomstalker. You go before everyone and get a massive bonus and autocrits against targets that haven't taken their turn yet. So you just sneak attack several targets on the first turn and they don't even GET a turn. For bossing, you go with something like a Pally/Lock and throw all your Divine Smites into deleting his health bar.

Maybe I'll look into that. Thanks for the recommendation.
1-5 minutes give or take depending on the scale of the fight, and how fast you are making decisions.
FissionChips Jul 31, 2023 @ 3:39pm 
Large fights can take a lot of time, but you're often presented with an opportunity to avoid or end them quickly. Get creative and explore all options. You can also bump the difficulty down, that would definitely cut down on encounter length.
Last edited by FissionChips; Jul 31, 2023 @ 3:39pm
[Wahr] Eogard Jul 31, 2023 @ 3:46pm 
You bought a turn based game and yet you say stuff like "turn based is boring"

I'm confused.
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Date Posted: Jul 31, 2023 @ 3:23pm
Posts: 18