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Αναφορά προβλήματος μετάφρασης
Good to see you Indure. Ranger is least interesting Martial class. Fighter, Paladin & Barbarian comes with speciality. Ranger's role is scouting & roguish.
Disarm, frighten & knock enemies in single turn & multi hits. No martial class can do that.
That was solo game play long ago. xD One can achieve even better results without potions. Just need companions.
You are correct paladins can out damage a ranger, but generally speaking the paladin would need to spend quite a bit of resources to achieve it.
The math isn't perfect:
PALADIN:
2d6 (greatsword) + 3(AS) + 10 (GWM) = 20
@lvl 5: x2 attacks, so 40 damage
highest smite = 13.5 damage
Damage over a round is 40 damage average, potentially with 53-67 depending on amount of divine smites used. Using an additional smite on top of that would be 74 potential damage. This would use up 3 spell slots out of 6 in 1 turn though.
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RANGER:
2d6 (greatsword) + 3(AS) + 10 (GWM) = 20
@lvl 5: x2 attacks, so 40 damage
Hunters Mark = 3.5 damage x 2 = 7
Additional pet damage (raven) > 2d8 + 2 + curse =11 damage
Damage over a round is 58 damage. It should be noted that if the raven applies curse to the enemy then all players including the ranger would have advantage on all attacks which is an additional +4-5 to hit and double crit chance. Which if the math included accuracy into the DPR would lean the ranger to averaging higher numbers than what is being shown.
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The really scary marital class is berserker because it is throwing out 3 attacks every round and all of them are with advantage. Which is 60 raw damage without relying on any procs or damage compromises.
EDIT:
OOOOWWWWW I just found out you can give potions to animal companions which you could use to heavily break the math in favor of the ranger. Link: https://www.youtube.com/watch?v=Z4Xp-TC_6gg
All martial classes except for rogue get 2 attacks at level 5, so they all multi-hit.
Shove is a bonus action so they all push.
Trip is a somewhat a unique feature, but unless they change it on release to reflect 5e, currently it gives no real benefit beyond automatic dex save fails. In fact, it hurts your range teammate's hit chance on prone targets. Also the ranger's bird and familiar bird can spam blind which nets similar results.
Disarm can also be good, but rangers bear can spam it every turn at level 5.
Frighten is mediocre but unique giving "A frightened creature has disadvantage on Ability Checks and Attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear." So you have that working for you.
Rangers have a different tool kit. It's not just about melee swings, not everything is about combat either.
Also 5 swings doesn't mean much when many things die in one or 2. This is a tactical game not hack and slash and you have a party, not just 1 toon.
Hunter's mark just seems like an absurd option. You're trading a d6 + (0-5) damage, assuming your off hand would hit, for 1d6 extra damage on your standard attack, and all subsequent attacks. Then the spell is refunded if you kill the target with it cast on it? With no saving throw?! The only downside I can see at all is that it's concentration. Woof.
Pair that with rangers getting additional proficiencies for out of combat MC skill checks, as well as the option of picking up a resistance... damn rangers are a stacked splash.
They get really powerful.
Best a ranger can do is 5.
I can't even fathom why you'd include the level 1 pet that never gets any better though. I feel like this has to be trolling, because that pets only job is to take one hit that would have otherwise been aimed at a party member that actually contributes.
You want someone who can use a bow? Fighter is probably the best one. Just natively due to action surge and with a magic flavor ala arcane archer.
You want someone who can dual wield weapons and be flashy? Fighter.
you want someone who can cast spells and use a sword? thats a fighter subclass and its better than ranger because its not locked to the druid spell book.
Now, Do you want someone who has an integrated animal companion? Cavalier, Fighter subclass
... Do you want a half caster who can do everything ok at best? Theres the ranger.
Tell me you haven't played beastmaster to lvl 5 without telling me you haven't played beast master to lvl 5.
With the way combat works, the Beastmaster with the pet is going to be a generally more useful character for the sake of adding more notable targets the enemy has to deal with. Plus you will have access to the various skills of a ranger, plus the field control spells rangers can get.
That said, for pure, consistent damage output, a battlemaster, with a single level of war domain cleric, is going to better than any ranger (save for Gloomstalker/Assassin in the opening round).