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Go 8/4 one way or the other. You’ll want your ASIs.
First 2 levels Paladin.
Then 3 levels Warlock for Pact of the blade.
Then 3 more levels into Paladin for extra attack.
Then 1 more level into Warlock for ASI or Feat
Then the final 3 levels into Paladin.
Go 3 levels into Warlock for Pact of the Blade (Which is being homebrewed to let you use CHA for weapon attacks)
Either get Paladin to 5 for extra attack or Warlock to 5 for Thirsting Blade (which does the same thing)
Play the rest by ear but it'd be best to end up with an 8/4 split if you care about Feats/ASIs
Respectfully disagree, I think preserving the ASIs is a trap.
Three levels of Warlock will eventually give the paladin that nice SAD scaling, which is sweet with respeccing since we can dump strength at that point, but level 9 paladin gets level 3 spells and slots, and that should not be passed up for an ASI. For both scasting and smiting, that's too big a power spike to leave on the table.
I think it also depends on what gear you can get in the game. Maybe you can find alot of ability boosting items. Making ASI's even less valuable.
Fiend Warlocks get Fireball at level 5, which is strong enough to consider giving up a feat for. You also get an eldritch invocation at level 5, which is like a warlock unique feat itself.
If going Oath of Vengeance, you could even ignore the level 7 feature, as it's pretty meh (unless they changed it significantly for the game) And go 6/6 instead. 6 Warlock gets you another patron feature.
Splitting up the levels will stagger how the class plays as you progress, badly
For ASI's, you could take the ability score increases and put them into strength (if you want a melee attacker) or charisma (if you want to use more spellcasting and attack at a range with eldritch blast). Some good feats would include war caster, tough, or warlock magic initiate if you just really want eldritch blast as a ranged option before investing warlock levels
Alternatively, you could go dex paladin and use archery, but unless Larian has changed the smite rules from RAW, you cannot smite with a ranged weapon- or eldritch blast for that matter
With respec on the table, this is where I'd lean to as well. Being stuck without two attacks until level 8-ish is going to really hurt otherwise.
I'm also still waiting until 1.0 to know for sure what the deal is with heavy armor in this game.
You might say "Paladin 6 is not perfectly divisible by 4 and therefore you will get one less Feat." While this is true you must remember that a Paladin/Warlock can set their STR to 8 and instead attack with their CHR modifier. Heavy Armor also has no STR requirement in BG3. There are other benefits too such as: Since you get Extra Attack from Paladin you don't need to take Thirsting Blade on Warlock and can therefore take something like Devil's Sight instead which means you can play a Race that doesn't have Darkvision etc etc etc.
What does this mean?
A Paladin 6 / Warlock 6 only needs two Feats to max their Charisma to 20 and they are done forever. This can be done by Level 8.
A Paladin 12 requires four feats to achieve the same power. Taking their STR from 17-20 and then CHR from 16-20. This isn't possible until Level 16 which is not possible.
Therefore, a 6/6 split is actually one Feat ahead of a PLD 12, and NOT one Feat behind so you can easily afford one less Feat with this multi-classing combo.