Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Fits.
I sort of get it - name recognition helps with PR and I m probably a little jelaous too - sure must be nice to be asked - but in cyberpunk the writing of the cameo quests was - questionable - which is probably what u get when u give a random you tuber with zero affinity for story telling too much say in the quest design - fan fic level
no reason to lose you s*** though imo - afaik you can even spartan kick the cooh character down a cliff as soon as you meet himm, soo -.-
Historically many folks who get into YouTube are freelancers who have some professional AV experience in their lives and so circulate back(if they ever left) to their industry in form of stuff like being camera operators, editors, voice actors etc.
This in turn leads to a fair bit of YouTubers who do regular voice acting work, anything from anime to advertising especially given they can put “entertain thousands to millions on regular basis with YouTube channel” on their resumes.
Over time with this process called networking, and especially with high amount of cross over with YT and the gaming industry in general some of these folks are contacted by other folks whose job it is to acquire, and sign talent for roles they have to fill for w/e project it is they’re are working on, inevitably and these days especially, a lot of these hires end up being fairly to very well know YTers.
Another example of this is Mike Stoklasa from Red Letter Media is voice of the the one of the guns in that game made by the Rick and morty guy. Odds are you will find more games than not that have at least one of these smaller roles in a game filled out by a YTer, even if it’s not really advertised because again; they are people who work in entertainment that typically have some kind of in, or experience in the voice acting business.
Yes I’m bored right now and well aware this is likely some troll thread, but bro did ask. Edited cos Apple auto correct on my phone is just awful.
Right? I also love them, but honestly... too many games are playing it safe with them.
I think all the writers and whatnot doing this, as in taking photos of the residual checks and posting them, are making the issue worse. Yes, the residuals are low, they always have been for many industries, look at book and magazine writers. But they are framing it as if they are not being paid for their work. "Oh, I wrote one of the best episodes but only got a few hundred in residuals." But they WERE paid for the work initially. Residuals are a continuous payment based on how much of it is still being consumed. A person can get residuals for decades.
If the residuals are too low, you demand more upfront payment. That is the risk in the creative industry. For example, lets say you write a book. You are given $50,000 for the novel with a $0.50 per unit residual. If you believe the book will sell really well you can renegotiate to $1.00 per unit but the publication house will lower the advance given.
One of the large issues, that I agree with, is that the studios should be forced to show how many actual viewers or consumers there are for that episode of a streamed show and if the show was watched 50% or 100%. This way people are ensured they are paid the correct amount instead of going by the studio or distribution houses' "best estimates."
No-one is limited to a single thing, you are not simply a youtuber or a voice actor, or a dumbass making a post on steam. you are allowed to do multiple things with your life.
The cameo-actors also have to act as a certain role / character, which also really limits the amount of their own personality, that they can include.
The result is usually nearly unrecognizeable from any other final voice acting in a game (if done well ofc :P ).
I think the cameos in Cyberpunk are a really good example. You should look them up. I didn't knew about most of them during my playthrough and realized (in a yt video) later on, that some of the sidequest-characters (which I have seen / interacted with) have been spoken by content-creators, of which some of I frequently watch and others even dislike (to a degree at least).
I'm quite sure that cameos in BG3 will have the same quality.
TL;DR
Even if an act turns out to be "bad" or something: There are so many different good voice-acts in BG3, that you won't notice it anyway.