Baldur's Gate 3

Baldur's Gate 3

Statistiche:
Can you skip/fast forward enemy turns in this game?
DoS2 had some very annoyingly padded fights because you can’t skip enemy turns. I don’t know if you guys remember the magister johnathan fight in the blackpits, but it’s a 25-30 minute fight that could have easily been reduced to 8-10 minutes if it let you skip enemy turns.
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Visualizzazione di 16-26 commenti su 26
Meh after Dos2 there is no reason to skip fights, it has allowed me to acquire godlike patience lvls, especially when one of the multiplayer friends happens to be an obsessive compulsive alcoholic .....20 minutes just waiting for them to remember its their turn.
EVERY CRPG these days have a fast forward option for movements. But not Baldur's gate 3. No can do. I wish pain on the chief designer of Larian that decided this...
theres usually not enough enemies (so far) to warrant skipping enemy turns. Theres only two fights, both against goblins, where you have large numbers of enemies taking turns while you only get 4. Also theres the duergar fight in the under dark i guess, but you definitely dont want to skip those turns lol.

i'd still be interested in having AI team mates so it feels like im controlling a main character instead of controlling 4 characters. Obviously you'll want to take control of them for big boss fights when you need more cooperation but in big scale fights its perfectly fine and more fun to let your team mates do whatever they want and then you live with the results of those choices. Its not like they cant do it. they already have AI enemies, so slapping that AI onto team mates should be fine.

Wouldn't work so well with mods tho.
Full skips wouldn't work, fast forwards might, but you would need to have a stop in there when reaction abilities can be triggered. A full skip of enemy turns would also skip over your opportunities to use your reactions. (unless you trust the AI to use them appropriately)
Messaggio originale di everybe2:
By skipping - you mean just Turbo mode :D

Wait, is it in the game or not? Don't tell me we have to wait for every single enemy to move and do their actions in realtime :O? Even mobiles games have the turbo mode.
Poltergeist fight it's a pain in the ass due to how braindead long IA takes to make their turns.... just to then do something stupid anyways
Messaggio originale di Onsight:
I like watching the enemies attack! It gets me angry and makes me want to win more! Don't hurt my teammates! D: ):<

what does what you like have anything to do with the question?
I really like the (two!) fights in Act 3 with like 30+ individual rats that all die in one hit.

If you don't have some beefy AOE spells ready, good luck sitting there for multiple irl minutes every turn waiting for each rat to move.

After beating the game twice, there's definitely more than a few fights with lots of enemies (and allies too!) So having no fast forward mechanic is aggravating. Sadly the only game speed toggle mod on nexus hasnt been updated in ages...
Messaggio originale di ALMSIVI:
Messaggio originale di Jon:
If only, bloated gameplay due to tedious TB.
Lol, so they’re still not letting you skip enemy turns? And they still haven’t figured out a way to add day/night cycles and dynamic weather? But they budgeted millions of dollars to hire intimacy coordinators and SFM porn animators to make these elaborate and ultimately pointless sex scenes. This really is just DoS2 with a bigger budget and forgotten realms instead of Rivellon

Tell me you know nothing about D&D without telling me you know nothing about D&D… You do realise that choosing to rest and move to the next day is a mechanical choice, right? How exactly would a day/night cycle work there?

Think before you speak.
Messaggio originale di ALMSIVI:
Lol, so they’re still not letting you skip enemy turns? And they still haven’t figured out a way to add day/night cycles and dynamic weather? But they budgeted millions of dollars to hire intimacy coordinators and SFM porn animators to make these elaborate and ultimately pointless sex scenes. This really is just DoS2 with a bigger budget and forgotten realms instead of Rivellon
This description is just perfect, lol.

Messaggio originale di cassmi87:
You do realise that choosing to rest and move to the next day is a mechanical choice, right? How exactly would a day/night cycle work there?
Maybe try playing BG1 or BG2? Both have night/day cycles, and it's very cool.
Ultima modifica da Woke Buster; 11 feb 2024, ore 2:02
Messaggio originale di cassmi87:
Messaggio originale di ALMSIVI:
Lol, so they’re still not letting you skip enemy turns? And they still haven’t figured out a way to add day/night cycles and dynamic weather? But they budgeted millions of dollars to hire intimacy coordinators and SFM porn animators to make these elaborate and ultimately pointless sex scenes. This really is just DoS2 with a bigger budget and forgotten realms instead of Rivellon

Tell me you know nothing about D&D without telling me you know nothing about D&D… You do realise that choosing to rest and move to the next day is a mechanical choice, right? How exactly would a day/night cycle work there?

Think before you speak.
Eh?

In D&D you can decide what time you do stuff. Are you suggesting when youmplay D&D you always do things during the day? A long rest is 8 hours in D&D in normal situations (elves only need 4 hrs). A day/night cycle is pretty normal in D&D, it's not included in BG3 because they don't particularly abstract time well, for example travel in act one and 2 I always imagine os abstracted massively and the actual distances are like 10 times that of what you click
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Data di pubblicazione: 31 lug 2023, ore 7:20
Messaggi: 26