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i'd still be interested in having AI team mates so it feels like im controlling a main character instead of controlling 4 characters. Obviously you'll want to take control of them for big boss fights when you need more cooperation but in big scale fights its perfectly fine and more fun to let your team mates do whatever they want and then you live with the results of those choices. Its not like they cant do it. they already have AI enemies, so slapping that AI onto team mates should be fine.
Wouldn't work so well with mods tho.
Wait, is it in the game or not? Don't tell me we have to wait for every single enemy to move and do their actions in realtime :O? Even mobiles games have the turbo mode.
what does what you like have anything to do with the question?
If you don't have some beefy AOE spells ready, good luck sitting there for multiple irl minutes every turn waiting for each rat to move.
After beating the game twice, there's definitely more than a few fights with lots of enemies (and allies too!) So having no fast forward mechanic is aggravating. Sadly the only game speed toggle mod on nexus hasnt been updated in ages...
Tell me you know nothing about D&D without telling me you know nothing about D&D… You do realise that choosing to rest and move to the next day is a mechanical choice, right? How exactly would a day/night cycle work there?
Think before you speak.
Maybe try playing BG1 or BG2? Both have night/day cycles, and it's very cool.
In D&D you can decide what time you do stuff. Are you suggesting when youmplay D&D you always do things during the day? A long rest is 8 hours in D&D in normal situations (elves only need 4 hrs). A day/night cycle is pretty normal in D&D, it's not included in BG3 because they don't particularly abstract time well, for example travel in act one and 2 I always imagine os abstracted massively and the actual distances are like 10 times that of what you click