Baldur's Gate 3

Baldur's Gate 3

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Time Limits [Spoilers are Welcome]
Are there time limits in the game?

Based on what I have read here and elsewhere, there are no active timers that penalize the player (or make irreversible changes to the campaign) for simply leaving the computer with the game running, or for exploring / travelling in the game world,

But that there are certain missions that may fail if you "rest" too many times.

Is this correct, and still the case after launch? Exactly how many timed quests are there in the early access content?

Thanks in advance.
Last edited by Mitth'raw'nuruodo; Aug 15, 2023 @ 9:10am
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Showing 1-15 of 17 comments
Rainnd Jul 31, 2023 @ 3:11am 
There were no timers so far, but some quest become unavailable after you complete certain other quests.
Mitth'raw'nuruodo Jul 31, 2023 @ 3:14am 
Originally posted by Rainnd:
There were no timers so far, but some quest become unavailable after you complete certain other quests.

Are there enough dialogue, text cues etc in the game that warn the player of that?
μ Jul 31, 2023 @ 3:17am 
No actual "time limit" but lets say NPC tells you they go to a cave and you did not follow them and went to rest then next time you go to cave...they might be dead.

It all depends on the places you explored and whether you triggered the NPC or area ect...

Originally posted by Mitth'raw'nuruodo:
Originally posted by Rainnd:
There were no timers so far, but some quest become unavailable after you complete certain other quests.

Are there enough dialogue, text cues etc in the game that warn the player of that?

Indirectly yes, if the quest is to kill someone and another is to save someone. You can't have both. If the people would leave the area after the quest is done then they won't be there to complete the quest anymore which makes it unavailable.
Last edited by μ; Jul 31, 2023 @ 3:20am
Rainnd Jul 31, 2023 @ 3:19am 
Originally posted by Mitth'raw'nuruodo:
Originally posted by Rainnd:
There were no timers so far, but some quest become unavailable after you complete certain other quests.

Are there enough dialogue, text cues etc in the game that warn the player of that?
Atleast for those that I know of it was pretty clear that they will become unavailable.
Last edited by Rainnd; Jul 31, 2023 @ 3:19am
✙205🍉🐆→ Jul 31, 2023 @ 3:27am 
in the previous BG there was a limit on some quests of party members, if you didn't do it in time, they went to do it themselves, I think it would be nice to have such time limits in this BG3
Zaris Jul 31, 2023 @ 3:32am 
In general there are no time limits. There are some changes to the world triggered by long rests. For example the endfight in Grimforge, siding with the rebels, rescuing the goblins let them stay there, but after a long rest they moved on.
Originally posted by Mitth'raw'nuruodo:
Are there enough dialogue, text cues etc in the game that warn the player of that?
No not really. I accidentically stumbled across this one:
- Mol wants you to steal the druid idol in the grove
- if you find Khagas letter and resolve that quest she stops the ritual
- if you talk with Mol after that he don't give out the quest anymore but if you took it before you can now safely steal the idol and give it to him
-> there's no real connection between those quests, Mol wanted the idol for general revenge against the druids + money

Finding the letter and free Halsin first deactivates Khagas shadow druid questline altogether, no option to talk to her afterwards.

The whole main plot around rescuing Halsin, defeating / helping the goblins is also very entangled and mess with each other:
- killing the three goblin leaders and Halsin free himself and goes to the grove
- talking with Minthara about her plans to attack the grove let the other 2 leaders vanish and you have to fight all of them at the grove but just killing them in the fortress let them stay
-> just by talking with Minthara you disable your chance to kill them in the fortress
Last edited by Zaris; Jul 31, 2023 @ 3:33am
Rainnd Jul 31, 2023 @ 3:33am 
Originally posted by ✙205🍉🐆→:
in the previous BG there was a limit on some quests of party members, if you didn't do it in time, they went to do it themselves, I think it would be nice to have such time limits in this BG3
There is a bit of that already, for example Gale will try to fix his problems on his own if you're refusing to help him. It's just not timed on minutes.
Mitth'raw'nuruodo Jul 31, 2023 @ 3:38am 
Originally posted by ✙205🍉🐆→:
in the previous BG there was a limit on some quests of party members, if you didn't do it in time, they went to do it themselves, I think it would be nice to have such time limits in this BG3

Its been so long I don't really remember. However I am good with those as long as the limits don't get in the way of the open gameplay of an RPG, and said companion gives players ample warning.

Time limits that penalize the player for just playing the game, as seen in Star Traders Frontiers, Pathfinder, Expeditions: Viking) etc, are absolutely terrible and counter-productive to open-world (for lack of a better word) RPGs like this..

P.S. if the game world changes via acts, triggered by player activity, not by passage of x amount of time, that is also welcome. Even necessary for a good RPG that reacts to player's actions/
Last edited by Mitth'raw'nuruodo; Jul 31, 2023 @ 3:41am
nu1x Aug 14, 2023 @ 1:50am 
This game progresses by geo triggers, if you move from quest to quest without exploring too much (say into the next act), you will never miss a quest, so just do 1 quest at a time until all are done in the act, then explore and hopefully find more quests and then do those 1 at a time, then explore the act to the end, then trigger another act (you will be warned).
Some quests are obviously not able to be completed if you don't want to go evil etc, some quests' completion can help or hinder some other quests completion because some quests can change the state of the world or npcs to a more / less favorable state.
YMMV
Last edited by nu1x; Aug 14, 2023 @ 1:52am
Shintai Aug 14, 2023 @ 1:51am 
The game does have time limited quests, relating to long rests. Grymforge one is a classic example.
nu1x Aug 14, 2023 @ 1:53am 
Originally posted by Shintai:
The game does have time limited quests, relating to long rests. Grymforge one is a classic example.
Yeah basically 1 or 2 are time sensitive, but apparently in your Journal they are described as such
TK-Dragon! Aug 14, 2023 @ 8:22am 
Originally posted by nu1x:
Originally posted by Shintai:
The game does have time limited quests, relating to long rests. Grymforge one is a classic example.
Yeah basically 1 or 2 are time sensitive, but apparently in your Journal they are described as such
It just annoys me that you really cant long rest then complete it, and if you get into a fight, you're basically screwed.
Mitth'raw'nuruodo Aug 15, 2023 @ 9:07am 
Originally posted by TK-Dragon!:
Originally posted by nu1x:
Yeah basically 1 or 2 are time sensitive, but apparently in your Journal they are described as such
It just annoys me that you really cant long rest then complete it, and if you get into a fight, you're basically screwed.

Yup. Fear of missing out on content by long rest is causing me to not use any abilities that are recharged by long rest.
Jolly Devil Aug 15, 2023 @ 9:09am 
There are a couple of quest I've come across that are time gated. In Grymforge, if you initiate the rubble removal quest, if you take a long rest before finishing it, the quest will auto complete and a certain outcome will happen.
mayrc Aug 15, 2023 @ 9:31am 
There are time limits but not in matter of minutes but of rests. So if you rest in grymforge for example the quest to save gnomes fail
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Date Posted: Jul 31, 2023 @ 3:09am
Posts: 17