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By removing the racial stat bonuses as well it also means that races went from being objectively better at some classes, objectively worse at other classes or a case can be made that they could do just as well at this other class they don't have the starting stats for but make up for with other traits such as armor proficiency, weapon proficiency or dark vision to just some races being objectively better than other races at literally everything and other races being objectively worse than every other race at literally everything.
BG3 ends on lvl12, most of the game you will be a low lvl.
5% does matter in a video game more than at the table.
Wating your character to have at least main stat optimal for your RolePlay is not powergaming.
It's a good change and an option you don't have to really use.
And Humans and elves will get extra features to compensate, we saw that in their showcases.
While I don't doubt there are those that genuinely agree with this due to diversity and they actually think that's what happens with this, in reality a lot of the whining about stuff like this was because of rpg players who are NOTORIOUS for power gaming nonsense.
A baked in stat bonus doesn't HAVE to be forced to be taken advantage of, it's bonus stats. I could make a dwarven wizard with +2 str and +2 con and have higher armor prof and weapon prof and could make an interesting build that isn't the standard wizard stereotype.
Diversity and choices were certainly there, people just got obsessed over that one or two points that are just bonuses that you could play into your build or just ignore them if you wanted.
They are getting extra features to compensate.
And they are not useless. You will pick em now if you want to play a human, not if you want to min/max. Which is better no?
It doesn't take anything away from the points you assigned on the last page, it's ADDED to your total. You could still build any of these characters ANYWAY you wanted to assign the points.
5% doesn't mean much at all, and the racial traits that you get in addition more than made up for it for those who wanted to roleplay the underdog.
Also, based on the rumors of what humans get in recompense for losing 3 attribute points actually suck. The three things are:
1. Light Armor proficiency
2. Polearm proficiency
3. +20 carrying capacity.
Light armor proficiency only applies to two classes, wizard and sorcerer, and mage armor is generally better than most light armor anyway for those two classes. It's on par with non-magic medium armor in terms of AC, without the dexterity restriction or the occasional disadvantage to stealth. Draconic resilience means you don't even need mage armor as a spell if you are a draconic sorcerer.
Polearms are a strength based weapon while light armor is an armor that requires having high dexterity to make the most use of so they conflict, as any class that would have martial proficiencies and use strength would already have proficiency with polearms. Monks are the only class humans can use it with to any effectiveness, and they CANNOT wear light armor while doing so because it would remove the unarmored defense that monks get by adding wisdom to AC.
+20 carrying capacity is just useless. Any non-human can just right click, send items to camp and call it good. It also doesn't make sense that humans could carry more than the larger and stronger dragonborn or half-orcs.
Simple fact is this: by giving +2 +1 to every race in the game it means that some races are now objectively better at every class in the game by virtue of their racial traits and other races, like the humans, are objectively worse at every class compared to every other race in the game.
You and I are in agreement.
My argument is is that the change that was made has made some races objectively better and other races objectively worse because statswise they are all the same, so it all comes down to racial traits and which ones are more useful or more likely to be used.
There no longer is a tradeoff to get unique and interesting builds, now you just can build whatever and it's easier to powergame because there aren't any tradeoffs now.
Perhaps in the roleplaying aspect, certainly.
We can't judge that until the game actually comes out. I am certain that Larian won't reject any of the races, but I am expecting more unique dialogue options from duregar, drow, deep gnomes, githyanki and dragonborn than any other race because the other races are more common in Baldur's Gate.
We'll have to see what happens in the roleplaying aspect, but mechanically speaking, from a gameplay and combat perspective, some races are now objectively better than others because there is no tradeoff of racial traits without the bonuses to the primary stat compared to another race.
It's a game with dice, I played BB and X-com and BG and DnD 5e.
5% is a lot and it matters specially if we end at lvl 12 only.
And I want Charismatic Half-Orcs and Dexterous Dwarves, who were born like that.
So I like the change.
It opens up the race choise diversity, it does not reduce it. like you say.
Also it is actually in DnD officially, so why would they use old rules nobody likes.
You said I'm powergaming, but now you are butt-hurt that humans go a nerf? Just Roleplay em 5% is nothing no?
People talking in favor of diversity are typically talking from a story/role play standpoint. Some might still be talking about mechanics of game play as well I suppose.
For me this change exclusively targets stats which is a mechanic in a game play perspective. The stats do play a role in role playing and story, but it's mostly for the combat and skill checks, as such making all the races/species the exact same by letting them choose where their 2 and 1 goes and not letting them having hard backed in stats is more boring since it makes them less unique.