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Seems to be a case of the old "this game won't just let me win like I always do when I play games with dad"
Perhaps semantics in some peoples eyes but the difference is real, luck is when there is no preparation..... which for barbarians is moreso, versus a meticulously calculated prepared wizards.All on mitigating risk.
It's like any other game with hard checks but instead you always have a chance to flop and alter the path of the game wether your good or bad at a skill. You can win or fail always with luck, but you can alter the luck with builds suited for it. The hame isn't 100% luck just like games like xcom aren't all luck, they just have an element of luck involved.
Assuming you actually want an answer, here it is:
There are multiple reasons why people like luck-based systems in games.
1. Luck-based systems allow for an element of unpredictability, which enhances immersion as in the real world unpredictability is also a factor in countless areas of our lives.
2. Luck-based systems mean that you have to always plan for the worst, which leads to better tactical thinking and this in turn means you run things in such a way that even if you get "unlucky" you still come out on top. This leads, in turn, to great satisfaction.
3. Luck-based systems allow for a wide variety of situations to unfold with the same starting point, meaning that there always is something new to see.
To be blunt: if you are losing despite using the "best strategies available" in a "luck-based game," 99% of the time you weren't actually using the best strategies. Because statistically speaking you can only get so unlucky over time, and if you plan for that bad luck then you pretty much always have a shot to do well in spite of it. Failing one or two rolls critically shouldn't be enough to make you fail unless you were already doing poorly or you got yourself into a dangerous situation through poor judgment.
To be even more blunt: this isn't a "luck-based game," it simply involves elements of luck while the vast majority of your ability to succeed relies upon your tactics and skill.
When a game involves countless dice rolls and you can modify those rolls through countless skills and spells and such - then statistically it will average out over time. All the dice rolls can do is make you unlucky just as often as they make you lucky, at that point.
And talking about no skill in games with an element of luck? Wtf are you on about?
Go play a game of poker against someone who knows how to play properly and see how you get on bud.
Definitely a smoothbrain take.
Indeed, you people with your "skills" should look elsewhere. Go and play something that involves headshots and talking smack about each other's mother and leave us to have fun with our dice.
Spoilers: You,ll die miserably on your first mission and get an immediate game over. Such an outcome will not change no matter how many times you retry it and attempt to bruteforce it.
And dice roll isn't luck, that's probability...
Just thinking about that for no particular reason.
Fact 1: if you get unlucky, you can miss almost all of your hits, leading to your inevitable defeat.
Fact 2: There's little accomplishment for winning a game that's turn-based and luck-based. Let's not pretend - it takes absolutely 0 skill to select the best skill to use when you're not pressured for time.
Easy games like that are popular, because people don't actually like to overcome challenges. They like to beat easy games and pretend they overcame challenges. Those types of games appeal to the majority of lesser IQ players (which is a lot of people, just take a look at the IQ graph). But I don't expect people to agree with me. After all, nobody wants to admit they are the below average IQ audience for a video game. Me? I took part in many maths competitions during middle school, ended up in top100 in my country several times, with my best placement being 6th. I am very confident in my intelligence, hence I have the authority to make sound judgements like I do.
This is not bait.