Baldur's Gate 3

Baldur's Gate 3

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Sraalok Jul 29, 2023 @ 12:32pm
Mods Mods Mods
What Mods will you be using ?
What Mods are needed to fix this garbage pile that was created in the 'going dark' period in the last months before release?
What Mods are not out there that need to be implemented ?
Looking for Permadeath Mod. One save file, Only on total party wipe is game over and file erased.
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Showing 46-59 of 59 comments
Ausanan Jul 29, 2023 @ 8:24pm 
Half Elf faces for other races
Luuin Jul 29, 2023 @ 8:28pm 
If you want permadeath then just delete the save yourself.

As for other mods, i'd only consider using one if Hexblade Warlock didn't have enough of the features in the game. You can kinda piece it together from what I've seen so far since they've baked Hex Warrior in to Pact of the Blade for bg3. You'd have to play dwarf or githyanki for medium armor though. I also haven't seen anything akin to Hexblade's Curse other than part of Dark One's Blessing or w/e it was called.
The Real Revan Jul 29, 2023 @ 8:39pm 
Originally posted by Sraalok:
Originally posted by DreadMuse:
I avoid mods for first playthoughs in general, i like to experience them vanilla first. Plus, there's always some risk it can break something and i'd rather not deal with that and ruin my 1st time experience.
Mods are like2234234234th playthough kind of thing when there's nothing new to discover anymore.
All the marketing says it's a DnD game, yet it's not anymore. Mods bring truth to the liar behind the scenes manipulators. Just the clean up Mods like Racial stats and making humans look good can be a starting Mod that doesn't change the game directly.

Please tell me what makes this game not a DnD game. Some rules are changed or house ruled but nothing that you couldnt see when you sit down at the table with ur DM.
boo_guy Jul 29, 2023 @ 8:53pm 
The most needed mod is the one that plays Kenny Loggins - Danger Zone when you enter an area that you cannot rest in.
MistuhG Jul 29, 2023 @ 9:02pm 
I'll maybe look for something that gives variant human and/or something to unlock visual look customization of origin characters. Not really interested in modding much beyond that for a while.
μ Jul 29, 2023 @ 9:08pm 
Originally posted by Shadeslayer:
I need something for inventory management, when I first hit camp and had to take an hour to go through the pile of crap I picked up, I got very discouraged. Same reason I never finished D:OS, stopping after 80 or so hours because for every 2 hours of gameplay I had to do at least 30 min of inventory management.

Just being able to shift-click items to the stash, or selecting multiple items to put in stash, would already help a lot.

It would probably help to decide beforehand where you want things to go before you pick them up. :expression1:

If you simply hate inventory management or it takes too long and still wants to pick up every single thing, mod can fix that by simply increasing carry weight. ( That is if you don't mind it feeling cheaty )
Last edited by μ; Jul 29, 2023 @ 9:10pm
Sraalok Jul 29, 2023 @ 9:35pm 
Originally posted by boo_guy:
The most needed mod is the one that plays Kenny Loggins - Danger Zone when you enter an area that you cannot rest in.
With a couple Griffin's flying overhead.
Megiddo Jul 30, 2023 @ 3:54am 
I don't think that Larian has had the courtesy to make it possible with these engines, but I would love to see some auto pausing options made available for some of the real time elements here. They all found it impossible to create real pausing options for DoS and DoS2. External hacking programs needed to be used for that purpose. Multiplayer has always been the weak excuse here, but several other titles have limited pausing in multiplayer, but have real pause options available for their single players. I don't have high expectations here, but it's something that I'd love to see here. I'm also hoping that Larian has the sense to release a proper toolset akin to the one Neverwinter Nights had. Have a real DM toolset would also be the smart thing to do, as well as having the full developer's console commands available to players to fix bugs and do some of their own adjustments with. We'll see, but it doesn't really sound promising that Larian will really support the mod communities here.
mods that give me level 20
Sister of Silence Jul 30, 2023 @ 3:59am 
a mod that gives me at least one bag of holding and scroll/potion/arrow bags to make inventory management less chaotic
wildmick Aug 2, 2023 @ 2:50am 
a mod to automate the ai would be great.. i'm roleplaying 1 character, not 1 + 3 npcs'

suppose i could try lone wolf mode.. but its like slittin my own throat.

automated ai in bg2 was innovative.. and they canned it for 3? are they insane?
Dirty Jack Aug 2, 2023 @ 2:53am 
Mod that adds weapon sheats, better weapon placement (rapiers on back??), quivers.
The Real Revan Aug 2, 2023 @ 7:14am 
Originally posted by wildmick:
a mod to automate the ai would be great.. i'm roleplaying 1 character, not 1 + 3 npcs'

suppose i could try lone wolf mode.. but its like slittin my own throat.

automated ai in bg2 was innovative.. and they canned it for 3? are they insane?

The AI in a rtwp is necessary. Its not really needed in a turn based game. I've never even considered wanting the AI to control my companions in any turn based game.
Originally posted by The Real Revan:
Originally posted by wildmick:
a mod to automate the ai would be great.. i'm roleplaying 1 character, not 1 + 3 npcs'

suppose i could try lone wolf mode.. but its like slittin my own throat.

automated ai in bg2 was innovative.. and they canned it for 3? are they insane?

The AI in a rtwp is necessary. Its not really needed in a turn based game. I've never even considered wanting the AI to control my companions in any turn based game.
and who plays the enemy? Aliens?
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Date Posted: Jul 29, 2023 @ 12:32pm
Posts: 59