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Symbiotic Entity
2nd-level Circle of Spores feature
You gain the ability to channel magic into your spores. As an action, you can expend a use of your Wild Shape feature to awaken those spores, rather than transforming into a beast form, and you gain 4 temporary hit points for each level you have in this class. While this feature is active, you gain the following benefits:
When you deal your Halo of Spores damage, roll the damage die a second time and add it to the total.
Your melee weapon attacks deal an extra 1d6 necrotic damage to any target they hit.
These benefits last for 10 minutes, until you lose all these temporary hit points, or until you use your Wild Shape again.
Here is the entire ability it has, it does NOT replace the wild shape feature, it's just an additional option.
The difference is that normal wild shape is a full action while combat shape is a bonus action. On top of that the moon druids will get access to more forms.
All can shift into a bear as far as i can understand, the moon druid will have the strongest shifts an the best utility shifts.
Spore druid is about being a swort of wood based paladin (in play style). Where you want to be in melee and get lots of bonus damage and reactions for doing so. They also get tons of temporary hit boints.
Yes. All druids can wildshape.
Circle of the Moon just gets stronger wildshapes sooner (gets the bear at an earlier level), can wildshape as a bonus action and can eventually change into elementals.
Circle of Spores can wild shape if they really want to, but their focus will be being in melee range in combat and using their spore entity to deal damage to enemies around them, be constantly getting temporary HP and even some minor necromancy by using spores to reanimate corpses.
Spores lets you maintain tactical flexibility to switch between melee and casting.
I wouldn’t be using it for combat if I were a Spores Druid, and I don’t know how well the utility functions will be represented in-game.