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While raging, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th."
RAW, You cannot apply rage damage to unarmed attacks, as they are not weapon attacks.
It's also been confirmed by multiple original writers of the rules.
Tavern brawler feat will be ingame so your highest unarmed damage will be a 1d4+ your strength modifier.. I think it's safe to say it'll be a bit lackluster, however throwing unlike tabletop counts for rage damage aslong you use strength.
It might not work-we don't know. Larian might alter rage/relentless attack to just work with melee attacks in rlease.
As to the OP, only thing I can think of is since Monk isnt in EA, they haven't bothered to code unarmed attacks as weapons, so rage isn't picking it up. *shrug*