Baldur's Gate 3

Baldur's Gate 3

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John Cena Jul 29, 2023 @ 2:02am
First Person Mode
Is it in the game? Do they have plans to add it?

EDIT: They should add it for free or maybe as a DLC in 3 months. I will buy it.
Last edited by John Cena; Jul 29, 2023 @ 2:12am
Originally posted by アンジェル:
It would be awesome to be able explore the world in first person.
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Showing 46-60 of 61 comments
Izlude Jan 1, 2024 @ 5:51pm 
Originally posted by Luke Skywalker:
Is it in the game? Do they have plans to add it?

EDIT: They should add it for free or maybe as a DLC in 3 months. I will buy it.
lolno
Jhea Jan 1, 2024 @ 5:52pm 
play it on steamdeck or console, or with a console controller, and you have third person.

i don't see any benefit of this game being played in 1st person tho
justfaded Jan 1, 2024 @ 5:55pm 
Originally posted by Jhea:
play it on steamdeck or console, or with a console controller, and you have third person.

i don't see any benefit of this game being played in 1st person tho
So you can look up. Isometric view is just the worst, I don't know why games still use it.
First-person mods that let you see your own character's body were really immersive in Skyrim..... made it HARD to focus on the rest of the game, too, if you know what I mean....
-Philip
Oddball Jan 1, 2024 @ 8:40pm 
Originally posted by justfaded:
Originally posted by Jhea:
play it on steamdeck or console, or with a console controller, and you have third person.

i don't see any benefit of this game being played in 1st person tho
So you can look up. Isometric view is just the worst, I don't know why games still use it.

This is comical to me. The game is made in the spirit of a TT, which involves players looking down on miniatures on an actual table top. Yet there's a desire for 1st person POV... so you can look up?!. Just made me laugh, sorry... (no offense, honestly just interesting to me... I actually wish more 1st person POV games were 3rd person/isometric because I don't enjoy the constant "zoomed in" nature of the experience).
Iron Reaper Jan 1, 2024 @ 8:47pm 
I mean as much as a first person view would be great for exploring and walking around, the battle system would be stupid in first person. I would definitely be down for having it available outside of combat for rp and immersion but we’ll have to wait for mods to do that
Soteria Jan 1, 2024 @ 9:15pm 
Originally posted by Oddball:
Originally posted by justfaded:
So you can look up. Isometric view is just the worst, I don't know why games still use it.

This is comical to me. The game is made in the spirit of a TT, which involves players looking down on miniatures on an actual table top. Yet there's a desire for 1st person POV... so you can look up?!. Just made me laugh, sorry... (no offense, honestly just interesting to me... I actually wish more 1st person POV games were 3rd person/isometric because I don't enjoy the constant "zoomed in" nature of the experience).

Pretty sure in TT I never had the problem of being unable to target an enemy/location above me because of camera angles.
Traltwin Jan 1, 2024 @ 9:39pm 
Get the Camera Mod and the WASD Mod ...
Oddball Jan 1, 2024 @ 11:34pm 
Originally posted by Soteria:
Originally posted by Oddball:

This is comical to me. The game is made in the spirit of a TT, which involves players looking down on miniatures on an actual table top. Yet there's a desire for 1st person POV... so you can look up?!. Just made me laugh, sorry... (no offense, honestly just interesting to me... I actually wish more 1st person POV games were 3rd person/isometric because I don't enjoy the constant "zoomed in" nature of the experience).

Pretty sure in TT I never had the problem of being unable to target an enemy/location above me because of camera angles.

I agree that trying to target above, especially if on another level is annoying. But I don't think that's solved by making it 1st POV... there should be a "layer up" separator or enemy target cycle. Right now we can rotate around in plane, but should be able to move in the Z axis up for that reason.
Soteria Jan 2, 2024 @ 11:17am 
Originally posted by Oddball:
Originally posted by Soteria:

Pretty sure in TT I never had the problem of being unable to target an enemy/location above me because of camera angles.

I agree that trying to target above, especially if on another level is annoying. But I don't think that's solved by making it 1st POV... there should be a "layer up" separator or enemy target cycle. Right now we can rotate around in plane, but should be able to move in the Z axis up for that reason.

Sure, being able to move the camera in the vertical axis would help as well. But since you can only target what your character can see, being able to zoom into 1st person view would let you target whatever is necessary.
Ben Jan 2, 2024 @ 12:17pm 
It would make the game playable, why the hell would they do that?
PowerElite Jan 2, 2024 @ 12:18pm 
Idk why people are saying they hope they don't add it or some nonsense. Why are people allergic to optional features?
Boss Jan 2, 2024 @ 12:27pm 
Yeah, and while they're add it they should also add real time 1v1 combat like a fighting game, and a base building element, and Total War type battles
Oddball Jan 2, 2024 @ 11:45pm 
Originally posted by Soteria:
... being able to zoom into 1st person view would let you target whatever is necessary.

I'm going to guess that this is easier said than done, but doesn't mean it can't be requested of course. I think the reason why 3rd person/isometric games are *still* developed is that they create the illusion of depth through simple to design layers. The backgrounds are just a matte, and other layers of the cake are added so to speak. But 1st person POV is like having the world wrap around the person and be able to adjust in all 3 dimensions. To me it seems like a complete overhaul of the fundamentals of the game design. I think a target cycle selector would eventually allow each character to target anything they could "see" (allowed to target per the rules etc...), and avoid actually needing a 1st person POV.
xLilithx Feb 15, 2024 @ 2:13pm 
I would really love a first person option for the dialogue scenes. Regular gameplay can remain as is, I prefer being able to see more than what is just right in front of me when I explore the world. But for dialogue it would have been nice if the characters looked directly into the camera. I think it's more immersive. It gives you the feeling that they're actually talking to you, instead of to someone next to you.
Last edited by xLilithx; Feb 15, 2024 @ 2:17pm
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Date Posted: Jul 29, 2023 @ 2:02am
Posts: 61