Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i don't see any benefit of this game being played in 1st person tho
-Philip
This is comical to me. The game is made in the spirit of a TT, which involves players looking down on miniatures on an actual table top. Yet there's a desire for 1st person POV... so you can look up?!. Just made me laugh, sorry... (no offense, honestly just interesting to me... I actually wish more 1st person POV games were 3rd person/isometric because I don't enjoy the constant "zoomed in" nature of the experience).
Pretty sure in TT I never had the problem of being unable to target an enemy/location above me because of camera angles.
I agree that trying to target above, especially if on another level is annoying. But I don't think that's solved by making it 1st POV... there should be a "layer up" separator or enemy target cycle. Right now we can rotate around in plane, but should be able to move in the Z axis up for that reason.
Sure, being able to move the camera in the vertical axis would help as well. But since you can only target what your character can see, being able to zoom into 1st person view would let you target whatever is necessary.
I'm going to guess that this is easier said than done, but doesn't mean it can't be requested of course. I think the reason why 3rd person/isometric games are *still* developed is that they create the illusion of depth through simple to design layers. The backgrounds are just a matte, and other layers of the cake are added so to speak. But 1st person POV is like having the world wrap around the person and be able to adjust in all 3 dimensions. To me it seems like a complete overhaul of the fundamentals of the game design. I think a target cycle selector would eventually allow each character to target anything they could "see" (allowed to target per the rules etc...), and avoid actually needing a 1st person POV.