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Yea but it's clear this RPG is for a more specific audience than the likes of RDR2 and Starfield so why on earth compare this game to those? It's a more graphical modern of a early 2000's game style. There is NOTHING innovative
As for day/night cycles mean nothing to you in terms of gameplay. That is because you haven't played a game where it's implemented well. Where it's almost essential for stealth missions.
Also if you think NPC's having live cycles doesn't effect you the player I think it is VERY clear you have never played many of these games where again it is implemented well.
I can assure you there are FAR more open and immersive worlds than the Witcher. You should definitely try Kingdom come deliverence as it will be a game changer.
BG3 is an RPG based off of a table top game and in terms of making decisions and branching consequences it stated to be the best of it's kind. Now we'll see whether that's true on launch or not but it definitely has the potential to be one of the best RPGs ever released as a video game.
As I said the only reason i heard of this game was because of a few YouTube channels I have seen hyping it as the biggest RPG of this generation and even being compared to Starfield by many in the comments section. It's clear this game is being overhyped. I thought It was something else entirely because of the hype. I now appreciate what this game is, a more niche DND type game for a specific audience
That is true to an extent. You are always playing Henry and Arthur but in Henry's case you can be alot of things at once due to how Dynamic the world is. I once poisoned an entire enemy camp when I sneaked into their camp at night and put some poison in their food pot. When they woke up the next morning and had breakfast they all died within a few hours. That's just an example. There's so many ways to play when the world is this dynamic. Once you experience a game world like this it sets a new bar
Here is an interview that was done discussing this topic with one of the Devs from Larian:
"During the original Divinity: Original Sin crowdfunding campaign on Kickstarter, the very last stretch goal mentioned a day and night cycle, NPC schedules and weather systems. All of these could have impacted NPCs, monsters and magic. Do you still discuss the possibility of making a truly simulated game world at some point in the future?
Adam: I do in my own head constantly. I think it's a very different game. One of my favorite games of all time is Ultima Seven and it was the first game that I played that had proper NPC behaviors. You could wait for someone to go to the pub and then you could rob their shop. I love stuff like that, but a game that's built like that does very different things. We are very, very story focused as well and there's things that you lose. Also: multiplayer. We're a multiplayer game and day-night cycles in multiplayer becomes incredibly complicated. We're doing so many really complex things already that we know are going to be really good that, on top of that, it wouldn't fit this game.
I love simulated worlds and we have a lot of that stuff in there. We don't do the day-night cycle but we do the things where things in the world happen because you caused them to happen and they can happen off-screen. So, there are things happening off-screen. The world isn't just what you see on your screen. There are events that happen and things that will, because of the choices you've made, things will happen elsewhere. Those are real, those are systemic. Our systems are running in the background the whole time. There are incredibly deep systems. Some of them don't make sense for this game, but yeah, we think about it and we've talked about it."
tldr; At the end of the day BG3 is a different game with different systems, but just because it has different systems doesn't mean it is not dynamic.
Hope this suffices as an explanation for why people are so hyped about this game.
Not everyone likes Immersion in every RPG they play, nor does everyone think your Type of Immersion is what they want. Your entire argument is based on thinking every person considers what you like to be an improvement. Your failure to understand something so simple is the issue.
People aren't hyped about it because of what you quoted, that's been literally all talk from every CRPG developer.
People are hyped, as it's an Early Access game, bearing the name (if not necessarily the feel) of a legendary series of retro games, that will actually come out, wasn't a massive failure during the EA and is developed by a respectable studio. Youtubers spamming videos about it and pretty weird marketing focusing on sexual stuff doesn't hurt either.
I mean, i can't really see why folks proclaim it's going to be some groundbreaking game, as it's a Larian title. It will be very good, for sure, but overhyping isn't something we should be spreading.
Anybody who actually wants to do the roleplaying part of an RPG wants immersion.
I think what you meant to say was that BG3 just has a different way that it immerses people which is separate from other big RPGs.