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Unless those tadpole powers seriously makes us a power to reckon with then any Dracolich will stomp out party even at lvl 12.
Maybe excluding wyrmling Dracoliches...
It's a video game. Let people have fun the way they want to. It does not affect you if people use Mods.
Serious answer to a hypothetical question: I'd craft a heavily improvised campaign as a human DM. Tier 4 play involves leaping across planes, challenging gods, and shifting or breaking the paradigm of reality. There's not much point in raiding an enemy fortress if you can destroy it from 500ft away with an Earthquake and then nuke the survivors from orbit, or call up heavy rains for days to drown them, or turn into an adult dragon and slaughter them. A human DM (or a theoretical AI on the same level) can counter this capability with bespoke challenges and stakes, but a scripted video game cannot.
High-level play in TOB or IWD2 was just a flashier version of low-level play. All the truly world-breaking stuff wasn't possible to add to the game, so it just wasn't in the game. Characters stop evolving in scope they can handle, and just start getting bigger numbers. That's not interesting or engaging, that's just stretching out content to hit arbitrary thresholds.
We have no idea how Larian has balanced the XP scaling in this game. You're speculating, and giving the weight of fact to your own speculation.
Who's to say the critical path won't get you to level 11, with optional content pushing you to level 12? XP progression isn't linear.
I'm sorry, but this is not Pathfinder Wrath of the Righteous, go play that then tell me BG3 is a challenge.