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I honestly can't remember if Larian has a consistent pattern of writing involving moral ambiguity.
Nah, I want the middle path where there are some 'no duh' choices either way so you don't become numb to the moral consequences of your actions.
like, your gonna do stuff and then face the consequences of it, thats pretty normal for an rpg, both good and bad.
When it's constantly morally ambiguous you can't really decide to be good or bad.
I see edges of a bell curve distribution as black and white. Near all quests in early access haven't seemed like a bell curve of morality, more like a flat line at 'ambiguity'.
OH JFC.
sometimes good things have weird results, thats life.
That's just the reality of why media is written the way it is.
There's ALWAYS a trade-off in like 95% of quests. Like, it's not even impressive writing - it's like David Cage 3rd act twist level of 'whoah' like, it's too common to be impressive.
They have a consistent habit of trying to write moral ambiguity and failing, because they generally confuse morality with ethics, but do a decent job when they try to be humorous.
Sadly, nobody with editorial power seems to have pointed this out to them.