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(jk xd, i reckon they'd all be about on par. life is better at healing though)
Kinda also for real! Flaming Sphere and Wall of Fire are pretty solid battlefield control via area denial, and Warding/Improved Flare is a spell-less debuff to an enemy on reaction. I'd guess that after 6th level the Light Cleric is going to prevent more damage through Improved Flare then the Life Cleric will get through bonus healing.
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Alright, ngl, Burning Hands and Fireball are also good at their respective levels for clearing out chaff.
Life if you want to be a doctor and trickster if you want support for ♥♥♥♥♥♥♥♥
Knowledge has a very cool skill monkey trick, but I'm guessing about half the spells won't be in, so I don't really know what it will end up with.
I expect to get alot of support use and off-tanking out of a Tempest cleric....
Nature is solid subclass.
Of course dependent on class abilities at full launch.