Baldur's Gate 3

Baldur's Gate 3

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barbie Jul 27, 2023 @ 11:58am
Why can we only get to level 12????
Listen up, most games let us get to level 60 atleast, skyrim lets us go to 81 and then lets us reset. Why does this game try to be quirky and "unique" by limiting our strength to be the same as a dumb goblin baby...... Im sorry everyone but i thijnk its a bad thing to do for the game
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Showing 91-103 of 103 comments
J-Cool Jul 27, 2023 @ 6:27pm 
Originally posted by CloudKira:
Originally posted by A:
DnD actually has lore explanation behind levels. The Dragonborn of Skyrim in a DnD setting would probably be level ~15. They squished the levels down and tied a sort of reputation as lore explanation to what each level means.

I'd put the Dragon born somewhere around level 15-17, considering they're practically a local legend of the province but at the same time (assuming Alduin is a world-ending threat), felled a threat to the world.

Geralt of Rivia would probably be at around the level cap of BG if not a bit lower.

https://www.reddit.com/r/DnD/comments/an553p/dd_character_levels_from_a_loreperspective/

Go and read a PHB and look at "Tiers of Play" on p. 15

So yeah, "Goblin Baby" is ridiculous as an example lmao.

Isn't Dragonborn like a Quasi-god?

Quasi-gods like Bhaal or Bane in 5E should be still beyond even a 20 level party.

From what I recall Jarlaxle is stated as a CR 15 character which puts him at like level 17 at least while Zaknafein is a CR 16 character which puts him at like level 18 at least. And Drizzt beat Zak twice without too much difficulty which places him at level 19 at least.

Neither of them is a demi god or even quasi god level.
I think Drizzt is Fighter 11/Ranger 8 now. Dropped his barbarian levels I guess.
barbie Jul 28, 2023 @ 7:07am 
Originally posted by Tothe:
Originally posted by Sussy Susie:
Listen up, most games let us get to level 60 atleast, skyrim lets us go to 81 and then lets us reset. Why does this game try to be quirky and "unique" by limiting our strength to be the same as a dumb goblin baby...... Im sorry everyone but i thijnk its a bad thing to do for the game

Tell us you've never played dnd without actually telling us.
Level 60... rofl...
ofcourse i havent none of my friends are nerd enough to play it with me :(
Maroxad Jul 28, 2023 @ 7:48am 
Let's just say this.

In D&D 5e, you basically get access to a new tier of spells every other level. Kinda like how in TES you go from Novice to apprentice, adept, expert and master spells. 5 tiers in total.

In BG3, you go through 6 spell tiers. Out of the 9 in tabletop. That is one more spell tier than Skyrim.

And it is not just mages,

A fighter with 13 HP will have 22 HP after the first level up. Almost doubling their health. Said fighter will also hit several levels where they get to make an extra attack, effectively doubling, trippling and quadrupling their damage from that feature alone. This does not even factor in subclass abilities. Such as the incredibly strong Battle Master and their bag of tricks.

At level 12 a fighter with 16 constitution will go from 13 HP to 112 HP, and this is assuming they didn't get toughness, or further upgraded their constitution. That is almost 9 times more HP.
Last edited by Maroxad; Jul 28, 2023 @ 7:54am
barbie Jul 28, 2023 @ 1:20pm 
Originally posted by Maroxad:
Let's just say this.

In D&D 5e, you basically get access to a new tier of spells every other level. Kinda like how in TES you go from Novice to apprentice, adept, expert and master spells. 5 tiers in total.

In BG3, you go through 6 spell tiers. Out of the 9 in tabletop. That is one more spell tier than Skyrim.

And it is not just mages,

A fighter with 13 HP will have 22 HP after the first level up. Almost doubling their health. Said fighter will also hit several levels where they get to make an extra attack, effectively doubling, trippling and quadrupling their damage from that feature alone. This does not even factor in subclass abilities. Such as the incredibly strong Battle Master and their bag of tricks.

At level 12 a fighter with 16 constitution will go from 13 HP to 112 HP, and this is assuming they didn't get toughness, or further upgraded their constitution. That is almost 9 times more HP.
whats the point of playing 0 magic class if u dont get spells
The Renderer Jul 28, 2023 @ 1:26pm 
I kind of understand OP. Sure, the end result is the same, whether you have 100 minor increases in power or 12 very major ones. But with level ups becoming rarer with higher levels you will play dozens of hours without any change in stats, which kind of removes one of the appeals of some RPGs (constantly developing the character).

I understand why it is the way it is and the game of course is no Diablo clone where leveling is all you do, but OP's question is understandable.
Last edited by The Renderer; Jul 28, 2023 @ 1:26pm
Zapp Brannigan Jul 28, 2023 @ 2:00pm 
Originally posted by The Renderer:
I kind of understand OP. Sure, the end result is the same, whether you have 100 minor increases in power or 12 very major ones. But with level ups becoming rarer with higher levels you will play dozens of hours without any change in stats, which kind of removes one of the appeals of some RPGs (constantly developing the character).

I understand why it is the way it is and the game of course is no Diablo clone where leveling is all you do, but OP's question is understandable.
D&D isn't about the levelling up it's about the journey levelling up is just a means to an end, not sure if OP is a troll and just being wilfully ignorant because comparing mainstream RPG's like skyrim to baldurs gate is laughable.
BigAlzBub Jul 28, 2023 @ 2:15pm 
If you look here, you will see that very, very few modules are played to high level.
https://arcaneeye.com/dm-tools-5e/dnd-5e-adventures-modules/
Level 11 seems to be very typical.
Joren Jul 28, 2023 @ 2:31pm 
No, I kinda get OPs point too, since leveling can also be considered a journey. It is an easily recognizeable progression of power after all. The limit is just a question of scale. How big is the threat to the world compared to how strong the characters need to be.
It is also a scale on how strong a character is compared to the rest of the 'world'. Keep in mind that a level 1 fighter is not some newb scrub. Normie mob characters are pretty much level 0 with average stats of like 7-9s across the board. A level 1 fighter can be considered a veteran soldier, a trained individual and statwise, things like 16s are rather exceptional scores, with 18s being rare individuals and 20s are close to god level scores. So certain things feel skewed because as gamers, various genres have kind of warped our views on levels and stats.
In BG2, the level cap was like level 40, where the main villains were pretty much trying to become gods. In AD&D, an avatar usually has multiple classes and the levels are really high. IE Mystra is a level 40 wizard and level 40 cleric.
If BG3 limits the levels to 12, it kind of makes me feel we are not dealing with world ending threats, and as such if the party wipes, Torril will still turn.
GrimAtrament Jul 28, 2023 @ 2:34pm 
DnD hard cap is 20 why people don't go to 20 is either because they chicken out or don't know how to run high level campaigns.

level 12 is really not ideal. level 14 would have at least been torlable. i don't see how this game expect use to go to avernous at level 12 and survive. i am enjoying this game, but the level cast will allways bother me. luckly we have mods to let to go to level 20.
Last edited by GrimAtrament; Jul 28, 2023 @ 2:36pm
DragonViper Jul 28, 2023 @ 2:48pm 
Originally posted by EricHVela:
Originally posted by Sussy Susie:
Why do they end so soon
Because the objective of D&D is not to reach the maximum level and 12 is in no way "soon" in D&D. It'll take a long while to get there. There is no "grinding" in D&D. This is not that kind of game.

Take what you've seen of other fantasy games and forget about all of it. 12 is a good expectation of a long campaign in D&D.

I recently finished running Rime of the Frostmaiden. Two years and 52 sessions later, my group was level 13 lol
Dr0W Jul 28, 2023 @ 7:38pm 
D&D was originally not intended to go much above level 10. In the first editions leveling above level 10 meant: now every time you acquire this absurd amount of XP you'll get like 1 or 2 max hitpoints and a minimal increase to attack, and only if you're human because elves and dwarves had their level caps around level 8~10. You're not getting much more power unless you were a Magic-User, because that is (supposed to be) really powerful.

And even in current editions, game isn't that great past those levels, the characters are already very, very powerful at that stage.

In most D&D classic campaigns players will be "stuck" around levels 6~9 for a long, long time. In modern D&D they actually get somewhere after level 12, but then they're heroes of the world and most people just start a new campaign instead of going until level 20.

A level 12 cap is definitely more than enough.

It's better to have a lot of content spread through only 12 levels, than have the game feel like it's too thin spread through 20 levels.
Last edited by Dr0W; Jul 28, 2023 @ 8:03pm
Originally posted by Sussy Susie:
Listen up, most games let us get to level 60 atleast, skyrim lets us go to 81 and then lets us reset. Why does this game try to be quirky and "unique" by limiting our strength to be the same as a dumb goblin baby...... Im sorry everyone but i thijnk its a bad thing to do for the game
read D&D rules . level 12 is very powerful going higher you touching literally godhood power that can shape the world so maybe in DLC they will add more levels.
fluong Jul 28, 2023 @ 8:00pm 
Diablo and Skyrim also have uninteresting gameplay loops and narratives. So they need to compensate with quick leveling up and epic loot, which are just a hit of dopamine to make the player feel rewarded. By comparison, you have to earn your levels in D&D and the games that are inspired by it.
Last edited by fluong; Jul 28, 2023 @ 8:01pm
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Date Posted: Jul 27, 2023 @ 11:58am
Posts: 103