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In D&D 5e, you basically get access to a new tier of spells every other level. Kinda like how in TES you go from Novice to apprentice, adept, expert and master spells. 5 tiers in total.
In BG3, you go through 6 spell tiers. Out of the 9 in tabletop. That is one more spell tier than Skyrim.
And it is not just mages,
A fighter with 13 HP will have 22 HP after the first level up. Almost doubling their health. Said fighter will also hit several levels where they get to make an extra attack, effectively doubling, trippling and quadrupling their damage from that feature alone. This does not even factor in subclass abilities. Such as the incredibly strong Battle Master and their bag of tricks.
At level 12 a fighter with 16 constitution will go from 13 HP to 112 HP, and this is assuming they didn't get toughness, or further upgraded their constitution. That is almost 9 times more HP.
I understand why it is the way it is and the game of course is no Diablo clone where leveling is all you do, but OP's question is understandable.
https://arcaneeye.com/dm-tools-5e/dnd-5e-adventures-modules/
Level 11 seems to be very typical.
It is also a scale on how strong a character is compared to the rest of the 'world'. Keep in mind that a level 1 fighter is not some newb scrub. Normie mob characters are pretty much level 0 with average stats of like 7-9s across the board. A level 1 fighter can be considered a veteran soldier, a trained individual and statwise, things like 16s are rather exceptional scores, with 18s being rare individuals and 20s are close to god level scores. So certain things feel skewed because as gamers, various genres have kind of warped our views on levels and stats.
In BG2, the level cap was like level 40, where the main villains were pretty much trying to become gods. In AD&D, an avatar usually has multiple classes and the levels are really high. IE Mystra is a level 40 wizard and level 40 cleric.
If BG3 limits the levels to 12, it kind of makes me feel we are not dealing with world ending threats, and as such if the party wipes, Torril will still turn.
level 12 is really not ideal. level 14 would have at least been torlable. i don't see how this game expect use to go to avernous at level 12 and survive. i am enjoying this game, but the level cast will allways bother me. luckly we have mods to let to go to level 20.
I recently finished running Rime of the Frostmaiden. Two years and 52 sessions later, my group was level 13 lol
And even in current editions, game isn't that great past those levels, the characters are already very, very powerful at that stage.
In most D&D classic campaigns players will be "stuck" around levels 6~9 for a long, long time. In modern D&D they actually get somewhere after level 12, but then they're heroes of the world and most people just start a new campaign instead of going until level 20.
A level 12 cap is definitely more than enough.
It's better to have a lot of content spread through only 12 levels, than have the game feel like it's too thin spread through 20 levels.