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A regular Balor or Pit fiend is above a regular level 20 character.
Never mind demon lords or archdevils.
that said: its a shame we cap at 12, i prefer full levels in a D&D game myself, but your argument is fairly silly.
From a designer's perspective, however, higher levels are a problem (combined with the fact that D&D's devs don't actually do a lot of play testing to begin with). This is why a lot of modules are designed for lower levels. It makes for a healthier experience this way (and it happens to also reduce bloat & complications for the player when considering the full scope of their builds).
big numbers and tabletop don't mix well so 5e leveling is more horizontal in the sense of giving the player more abilities and spells to use rather than "you are +x% better at y"
My fav warlock build was in NWN2 DnD 3.5 edtion? I don't like 5e warlocks so far. Yes I know that has nothing to do with anything. I was just lamenting out loud. sigh
To the subject at hand a few more levels in an expansion maybe? Would help with multi-classing builds yes?
FYI my first D&D campaign was Curse of Strahd and we ended at level 11.
It took us 2 years and 8 months
I was actually curious about power scaling between higher beings in DnD. How does a Devil compare to a full pure vampire or however they're called in DnD?
There are many devil types with Pit Fiend being the strongest "normal" devil with Dukes of Hell above it and Archdevils above those in turn. Then Asmodeus who is currently a god above them all.
A vampire is CR 13 so a fair bit below Pit Fiends and around mid tier when compared to devils in general. CR 13 is the equivalent of a 15 or 16 level character.