Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Didn't thing about multiclassing since that sounds way too complicated to me. Also thought about picking feat instead of stats because I believe you get to pick a dual wielding feat? Finally I was under the impression half drow would be better here, didn't even think about drow.
Hopefully a knowledgeble player can see this post as share some next level advice about dual wield sword bard.
Meaning I either attack with my two weapons or one attack and one spell?
Yes, Either you attack with both weapons which will use both your action and your bonus action. Or you attack once with your action and have your bonus action for certain spells or to use your bardic inspiration to buff a companion(If you don't use a blade flourish).
You could also maybe rub two swords together?
I don't really think it would be the most effective or pleasing musical instrument though so I'd brace yourself for disappointment.
If you want utility with two weapon fighting you might be better off with paladin or ranger.
Well, you CAN use spells that use a bonus action - which are not that many (but some of them are quite important, esp healing word to keep companions from dying without wasting your normal action).
However, i think the swords bard is the most likely bard candidate to really benefit from the offhand attack: The staple bard minor action - inspiration for companions - will likely be used far less for that bard subclass and instead to power your attacks (which doesn't use your minor action).
Regarding dip classes, 2 fighter is certainly a very solid option. However its solely focused on improving combat prowess (mainly via action surge, which is great). You don't get extra skills: multiclassing into another class doesn't yield the full set of skills (or proficienies for that matter) of that class. Since you already get medium armor from bard, the other main attractions of fighter multiclass (proficiencies) isn't as good here.
Another alternative 2 level class dip that might be worth considering: Ranger.
* It's fitting thematically (Drizzt is very ranger-like)
* you get 2 extra spells from the ranger spell selection (but can cast them with bard slots as well). Hunters Mark is great, dealing 1d6 extra damage per hit (so up to 3d6 with 3 attacks, requires a minor action to set up tho). I also like Jump for its great battlefield mobility, both are not on the bard spell list.
* you will get a lvl 6 spell slots since 1/2 ranger class levels are counted for total spell slots and are only 1 level behind full bard (instead of 2 with fighter)
* +3 skills from mulitclass ranger (1 from class list, 1 from favored enemy, 1 natural explorer) instead of none with fighter
* alternatively only +2 skills and resistence to an element, or a familiar (personal favorite but less useful in a group that already has one)
* like fighter, you get an extra fighting style. I would recommend defensive (+1 AC) or archery (+2 to hit with ranged). Also gain the same proficiencies for muliclassing.
So you loose burst damage compared to fighter (action surge), but gain a lot more utility and in bigger fights hunters mark might even outdamage action surge.
Thanks so much for the info! I don't see myself using the music inspiration often so that seems fine to me. For some reason I got the idea of playing a dual wield DPS/utility charisma and dexterity character, so bard seems the only option.
For context, I am playing a 4-man coop. My friends are playing warrior, priest, and wizard.
If I understood correctly, i go bard 10 and ranger 2 since 12 is the level cap. At what time I pick up the ranger levels?
Do I need to invest in wisdom as well for ranger spells?
I was thinking the following stats:
str 10
dex 16
con 14
int 8
wis 10
cha 16
That is actually a good question. Either bard 6 ranger 2 bard 4, or bard 1 ranger 2 bard 9. Both have pros and cons. Going to bard 6 unlocks 2 attacks and inspirations per short rest, but getting the 2 ranger levels right after the first bard level will increase your utility early - and you likely want to be a good skill monkey early rather than late. My recommendation would be the 2nd option, even if it delays your melee prowess.
But the game has an respec option, so its perfectly valid to switch this up and go bard 1 ranger 2 bard 2 first, then upon hitting level 6 switch to bard 6 to profit from 2nd attack, and from level 7 getting back to ranger 2 followed by bard...
Not needed, at least not for the spells. Just pick Hunter's Mark and spells that don't have a saving throw so wisdom doesn't matter. That said, good wisdom can still make sense for the saves and associated skills like perception.
My last build dumped STR and reduced CON to 12 in favor of WIS 14, but if the cleric does the WIS-related skills thats perfectly fine. And the extra CON point is good both for your concentration spells and for extra hitpoints.
I think ill try the two lvls of ranger early and see how it goes. Cheers!