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There are plenty of games that focus on getting players to the maximum level and usually by grinding. This isn't one of them.
A mod like that probably could not happen. I doubt you can mod in all the missing spells, skills and abilities. This is not skyrim.
And do this why exactly it doesn't add any more content, areas, story or encounters...
Put it this way, would you rather have 20 nickles or 12 quarters? 20 is better right? How much power is in each level is an artificial construct dependent upon the game system. Level 12 in D&D could easily be more powerful than level 100 in some other system.
Most games have gone to more but less impactful levels though because level ups make the player feel good and do give a sense of progress more often. It can also make it a bit easier to fine tune encounters (to a point). But in the end it doesn't really make that much of a difference.
And remember BG1 and BG2 were NOT the same game. BG2 was a sequel to BG1, IIRC, you started at level 8 in BG2 if you imported your BG1 character (been awhile, I forgot). So all this nonsensical talk about "not being able to reach god level proportions in ONE game set 100 years in the future is just completely silly and borderline trolling.
While I'd like more levels considering the emphasis on mind flayers it's not surprising 12 is where it caps. A level 20 party is far beyond Illithids.
I don't really think there's much more behind the decision than they consider that level range enough to tell the story they want.
I can see few reasons for it.
1'st they wanted it to be real campaing like in tapletop, it can take hundrates of hours to get to level 10 +
Good example is critical role season 3. At episode 65 the party is at level 10, this is after 65 four hour episodes of campaign game play. ( 260 ish hours).
In cases like that, if it doesn't feel too artificially slowed down, it can work rather nicely.
Second would be it allows easy way to do expansion, Baldursgate 2 didn't really climax till throne of bhall expansion, as an example. Leaving campaign to level 12 ( common in most modules for 5 ed), is a great spot to be at for future expansions. ( Solasta, another 5 ed game also left main campaign to be level capped at 12, the expansion was capped at 16, I have a hunch bg 3 will have two expansions, one to 16 ish or bit over, and another to 20 and possible err higher tiers due *cough* history of the series *cough*).
Third reason is .. this is bit of a known secret in 5 ed community : It gets wee bit tricky to design balanced encounters past level 12 in 5 ed, without making things bullet sponges. It's possible they just need more time / tests to go past that.