Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: apparently, Rogues do get an extra asi at lvl 10, I never noticed, guess I was wrong. 🤷♂️
For instance getting +2 to archery on a archer Rogue could be worth losing a feat.
Though picking ranger levels for archery and gloomstalker seems WAY better than extra ASIs/feats
Assassin+Gloomstalker is unoriginal but very powerful
This. Action surge is really good. Rogue/Fighter builds are very strong.
Someone would cry no matter what level cap they had, it was originally 10 I imagine if it was still 10 we'd have forum pages telling us "oh if only it was 12 then it would be perfect.".
One problem with this reasoning is that you're acting like only play at max level matters. But if xp gain is balanced like most RPGs, we won't actually be level 12 for much of the game.