Baldur's Gate 3

Baldur's Gate 3

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Damocles Jul 27, 2023 @ 1:37am
Solo Stealth & Ranged, totally OP
Doing a solo run with a rogue, that primarily uses stealth ranged attacks, I must say its almost too easy. (outside of scripted encounters that start me in the middle of a group).

The AI seems to have no counter to ranged stealth attacks, and just stands there, tanking the damage.
I can literally take out any group, as long as I can remain in stealth after a shot - which is not hard to do when moving to the shoot, and then back into cover.

What I would expect: the AI actively scouting the area, at least in the direction from where the shots came from. They might not now where I am, but could at least try to look at some random spots nearby to try and find me. ... not just stand at one place.
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Rusted Metal Jul 27, 2023 @ 1:40am 
Stealth Archer strikes again. Skyrim would be proud.
Damocles Jul 27, 2023 @ 1:42am 
Its fun, but also kind of broken. Its not a very elaborate strategy to implement.
I dont know if its works as well in a group of 4 (ai might act differently), but its easy doing it solo.
Stealth is fun outside of the turnbased mode (pickpocketing, avoiding looks), but the AI has trouble coping with stealth in the turnbased mode. It does not the reasonable thing, and scout around at least. That would make it harder to find a good cover spot.
Last edited by Damocles; Jul 27, 2023 @ 1:46am
Rusted Metal Jul 27, 2023 @ 1:45am 
Originally posted by Damocles:
Its fun, but also kind of broken. Its not a very elaborate strategy to implement.
I dont know if its works as well in a group of 4 (ai might act differently), but its easy doing it solo.

yeah definitely needs some fixes although hide will be a full action in the full release so that is already a big difference there.
Damocles Jul 27, 2023 @ 1:49am 
Originally posted by Rusted Metal:
Originally posted by Damocles:
Its fun, but also kind of broken. Its not a very elaborate strategy to implement.
I dont know if its works as well in a group of 4 (ai might act differently), but its easy doing it solo.

yeah definitely needs some fixes although hide will be a full action in the full release so that is already a big difference there.
I dont think thats a good solution, as I break my cover after shooting, and could not go back into hiding.
Then my stealth archer is immediately exposed, making stealth pretty useless for that type of attack. That swings the balance in the complete opposite direction.

Better is to have the ai act more dynamically, or have a higher chance to be exposed.
The AI for example could estimate the location of the attacker, and try to scout this position. In this case the player needs to actively change cover positions.
Last edited by Damocles; Jul 27, 2023 @ 1:52am
Rusted Metal Jul 27, 2023 @ 1:53am 
Originally posted by Damocles:
I dont think thats a good solution, as I break my cover after shooting, and could not go back into hiding.
Then my stealth archer is immediately exposed, making stealth pretty useless for that type of attack. That swings the balance in the complete opposite direction.

Better is to have the ai act more dynamically, or have a higher chance to be exposed.

People have been asking for that since the beginning of EA because that is actually what it is in Table Top so is Shove., they are both full actions on table top.

that being said rogues can get hide as a bonus action later (level 2) atleast in table top so rogues may get it anyway.
Last edited by Rusted Metal; Jul 27, 2023 @ 1:53am
super_jqp Jul 27, 2023 @ 1:58am 
Originally posted by Damocles:
Doing a solo run with a rogue, that primarily uses stealth ranged attacks, I must say its almost too easy. (outside of scripted encounters that start me in the middle of a group).

The AI seems to have no counter to ranged stealth attacks, and just stands there, tanking the damage.
I can literally take out any group, as long as I can remain in stealth after a shot - which is not hard to do when moving to the shoot, and then back into cover.

What I would expect: the AI actively scouting the area, at least in the direction from where the shots came from. They might not now where I am, but could at least try to look at some random spots nearby to try and find me. ... not just stand at one place.

Tbh rogues are objectively the best class in D&D 5e.

- They have the best class economy (aka. Actions per turn)
- Rogues do Stealth and Stealth is just rewarded with Advantage to hit and Perception checks to be able to be hit.
- Eventually they can halve all damage with the measly cost of a reaction. Resistance to all types, basically busted.
- Great synergy for multiclassing. Pick 3 levels in rogue and you can't go wrong (see 1.)
Damocles Jul 27, 2023 @ 1:59am 
Originally posted by Rusted Metal:
]

People have been asking for that since the beginning of EA because that is actually what it is in Table Top so is Shove., they are both full actions on table top.

that being said rogues can get hide as a bonus action later (level 2) atleast in table top so rogues may get it anyway.
I honestly dont care that much about what the tabletop rules specifically say (they where designed for the tabletop combat). But rather from what is fun in this turnbased computer game, as its currently designed.
Overall the stealth attacks are fun, and using hide as a bonus action is kind of necessary for this attack-loop. Its really more a problem with the AI not coping with the situation.
The1Kobra Jul 27, 2023 @ 12:58pm 
Yeah, the AI is dumb, stealth is really strong in BG3, especially since with the way facing works, you can hide right next to an enemy if you position behind them, and get advantage with a melee attack.
I think Solasta is better about it. They managed to make ambushing strong but the AI will look for your PCs without being cheap about it, plus they have more circular vision which means you can't pull as many cheap tricks. It's still strong when used properly, but with BG3's current mechanics, stealth is really powerful.
I could easily clear fights well beyond my level and go for lots of fights without resting by cheesing the stealth mechanics. (Unless they fix it for the full release)
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Date Posted: Jul 27, 2023 @ 1:37am
Posts: 8