Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The standby of a two level dip into fighter for action surge, second wind, and a fighting style are just as good with Wild magic as they are with any barbarian.
thats what i was afraid of yes... i wanted to multi into something more exotic than a fighter but it might be the thing i need to do
It's not meta but you know the concept of a wild magic barb screaming at friends and foes is fun. Be the wild barb bard.
Why do you want to multiclass?
Level cap is 12, and if you want to multiclass, you need to know, if your last 1-3 levels are worth the second class.
So you check barbarian wild magic 9 vs barbarian wild magic 12, and check the bonuns on 10/11/12.
The Barbarian
Level //Proficiency //Bonus Features //Rages // Rage Damage
9th //+4//Brutal Critical (1 die)//4//+3
10th // +4//Path feature, Primal Knowledge (Optional)//4//+3
11th //+4//Relentless Rage//4//+3
12th //+4//Ability Score Improvement//5//+3
and you wild magic bonus from the sub class:
""Also at 3rd level, the magical energy roiling inside you sometimes erupts from you. When you enter your rage, roll on the Wild Magic table to determine the magical effect produced.""
So entering "Rage" is your go moment, and the more often you can rage, the more often you can get your "wild magic" bonus.
Rage is like your spell slots.
thanks for the detailed explanation. how do you get precise values like that? i'm browsing the wiki but i dont have much and unless i'm missing something obvious you cannot see those in character creation either ^^'
i was hoping to get from multiclass something to combo with the wild magic surges, i might just do wild magic 9 champion 3 to get the crit and be done with it ^^' but doesnt sound that fun
suppose i could do a bearbarian tank with the wild magic ?
Use the dnd e5 wiki, they more or less copy past all classes from the handbock, and than add one or two twist to the classes as "PC game surprise", but in the end, you can use the normal e5 class handbook, to get your numbers.
ah thx for that, i do have a 5e rulebook but having played multiple other dnd based rpg, the changes to the rules are what matters. Multiclass is not going to work in the same way here than it does in 5e i'm pretty sure larian already said so. i can probably already tell some kind of multiclass build that will work (bearbarian tank, lock+pal gish etc.) but i was wondering what specific builds those new rules and new classes progression would let me do that would be fun. Guess the best way is the wait and find out for myself when the real thing is out!
(14 dex, 14 const ability score in this scenario)
Throw Armor of Agathis on top of that (Draconic White) and grab some Cantrips and 2 spells like Jump and Thunderwave to either start a battle off with or abilities that you wouldn't use in combat...
You won't be raging 24/7 in combat, and some extra utility could be nice...
And if you wanted to take it to Sorcerer lvl 2, get the meta magic options for Careful and distant, suddenly Thunderwave can really be a fun utility spell to use in different situations.
Regardless of any of that, of course a player doesn't have to min-max everything. They can RP their character however they choose, and save raging for moments that are a bit more necessary. Rather than wasting a rage use while fighting 3 intellect devourers, they could use their base melee skills or rely on their magic, letting their character only fly off the handle when they are in a pinch.
Concentration spells are certainly a killer in a combat sense - but that doesn't mean you can't have a versatile character. Considering the amount of verticality, a player might use several rages in one battle due to not being able to maintain rage between all targets and then be left a bit empty handed unless willing to make long-rests battle after battle.
___
Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Draconic Resilience
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.
___
You can add multiple bonuses but only set your AC once. (So only one thing that says “your AC equals X”)
So we just gonna have to wait as see how and what Larian did with all the classes and subclasses and how they will work... On top of that one item in game can change the whole build anyway...
Its reasonable to think (not a DnD tabletop veteran) the Barb and Monk's Unarmored Defense wouldn't stack as its essentially the same ability (just with different inputs). But I didn't see any logical reason why two completely different Class/Subclass traits wouldn't stack.
That is unfortunate if that is the case with the PHB and it is implemented as such for BG3, in my opinion.
I'll have to test it out. Thankfully it can be tested simply by hitting LvL 2, but now I have to come up with a whole new character idea.
>= |
So, again, anything that says "your AC equals X" is a different way to calculate AC and do not stack. Anything says says "you get a +X bonus to ac" stacks.