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You get dark vision, don't get the medium armor, but base move speed is better and you have a get out of downed state free card.
Other half orc racials don't seem useful unless you're doing some gish build but if you're trying to be a more durable wizard, having a gimmick that keeps you from being downed once per long rest isn't bad and better mobility will help you avoid getting swung on.
Cantrips don't really affect much unless you get to pick from a spell list that isn't what your class is, or you don't normally get cantrips.
From my experience in tabletop, Misty Step is always nice to have.
I was debating draugr or drow.
Both get superior darkvision
The real mental debate is that draugr gets invisibility unlimited out of combat and once in combat.
Drow has keen senses aka prof in perception.
So which is most useful over all the invisibility feature at lvl 5
Or prof in perception ?
My thought concept of draugr or drow was based more on mechanics.
Drow has a skill that wouldn’t have been acquired.
I know many that never use invisibility at all so to them it isn’t as necessary
At the end of the day I’m asking how do play the world to utilize it best instead of how to play the character.
My first character was a bard. Each spell was geared toward non-violence and how to talk to just about anything and everything. And to gain knowledge in any lore. Tom Bom from LOTR was the inspiration… a powerful bard god that sees no good evil light or dark and is living for something higher because the rest is just ego.
With playing a wizard I’m curious is there a way to do it.
Gale have an unique perk, a bonus third level shadow spellslot, he can permanently gain in act 3. Its incredible for classes with low numbers of slots like paladins or warlocks.