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I read that about being a healer. But as I mentioned above, I was really just doing it for more slots for Ranger spells.
I have seen a crazy Druid + Ranger + Cleric build but it only worked in D&D as the subclasses it utilized aren't all included in BG3. It was a 3 Drakewarden Ranger + 3 Circle of the Shepherd Druid + 1 Peace Domain Cleric that was just going to continue pour levels into Druid. It was all about maximizing animal friends.
Just make sure you look at what spells require concentration as you can't have 2 concentration abilities/spells up at the same time. Hunter's Mark is concentration and it is the bread and butter for a ranged bow ranger.
I would but I am pretty much sold on being a Doom Stalker. My idea was to make a sniper toon that hid in the shadows but had great mobility to get to anywhere they wanted mostly unseen. Thats why I wanted Jump, Fog Cloud and Long Strider and of course Hunters Mark. And why I needed more spell slots. Then into the Rogue for assassinate. But reading all this stuff you guys posted has me changing my mind 10 times over. LOL. The only thing that is constant is the Doom Stalker part.
So what I was thinking was 1 level cleric/druid. 5 levels ranger into doom stalker, then 2 levels rogue. The other 3 levels would go into whatever was best. But maybe thats not a good build? Hey, I am all ears. If thats something that will gimp me, I am not sold on that my any means.
Congrats! I am not but I am told I have kind eyes.
5 Ranger 7 Rogue: Extra Attack, Ranger goodies, and 4d6 sneak attacks. Get the thief subkit rogue for being able to gt an extra bonus action for sneaking. Could do 9/3 Ranger/Rogue if you want more Ranger stuff.
Alternatively, you could also splash a monk level. 6/1/5 Ranger/Monk/Rogue or 8/1/3 Ranger/monk/rogue gives you the unarmored WIS AC, and potential extra attacks from monk.
Come to think of it, 8/1/3 Ranger/Monk/Rogue could be a pretty nice build.
Otherwise, you could go something like 5/7 Ranger/Druid or Cleric. That would give you 9 CLs, compared to a pure ranger's 6. That said, I don't know if Battle Domain Cleric would get an extra attack, which would render the Ranger/Cleric combo less workable.
Granted I am going ranger hunter all the way to 12. Not going to mess with multi classes... but free damage is free damage.
As a Cleric/ranger, you can eventually use, instead, Spiritual Weapon + your choice of Spirit Guardians (more damage for melee cleric/ranger), Spirit Shroud* (for more damage plus preventing the target from healing- also is cast on yourself, does not need to be on a target; *if it makes it into the game), or Bless (to improve your whole squad instead of just yourself).
If you're a pure ranger, then you can eventually use conjure animals* (for more damage + targets for your enemies to attack; *if it makes the game), spike growth (more damage and area denial depending on situation), or elemental weapon (free damage + increased chance to hit to better use sharpshooter feat).
"Congrats! I am not but I am told I have kind eyes."
LOL, Is that an important stat for Rangers too?
The1Cobra, I was thinking off adding some monk levels into it as well, will look into that a bit later. I saw a vid I think were they suggested a couple of levels of fighter for the extra attack mixed with Thief and Ranger..
jwinslow and sevensided, I was always told Hunters mark was a must for a Ranger? Is that wrong? Oh, so sevensided your saying there are options to replace
Hunters Mark if they make it to game. Got ya.
If they are sticking to the core rules, the only class that would get 3 standard attacks is a Fighter 11. Some Ranger kits might get a 3rd attack at L11, but I don't know if the finished product will have any of them implemented.
Assuming none of them are, then a single monk level may be good enough, but I'll have to double check what monastic traditions are implemented and their benefits. (One like a Way of Survival +2 AC would be good to dip 3 levels into.)
All in all, 8/1/3 Ranger/Monk/Rogue seems like a pretty strong combo to me for a melee ranger. A lot of the monk benefits you can get with a single level, including flurry and the AC bonus.