Baldur's Gate 3

Baldur's Gate 3

Statistiche:
Ranger multi classing
I almost always play Rangers because I just like their whole outdoor woodsman vibe. Spells have always been an after thought to me with my Rangers so thats why I was considering Ranger Doomstalker and then into Rogue at level 5. But the problem is most games I play like this have 5 or 6 toons in their parties. Only having 4 seems obvious to me our toons have to fill several roles more.

So I was just wondering would it be viable to go some sort of combo of Ranger Cleric or Ranger Druid? The main reason I would want to do it is for more spell slots. If one of these is a viable option, would I take Ranger first for 5 levels, then cleric/druid or the other way around? And if I should take the Cleric/Druid first, how many levels? Considering the main reason I would take it is for the extra spell slots.
< >
Visualizzazione di 16-25 commenti su 25
Messaggio originale di KingOfFriedChicken:
Dedicated heal? Not around these parts just huck a potion and the back of their head to heal them! Lol

I usually if possible take some support spells, for ranger I might take a heal spell just in case, but I have not needed in solid healers on any play thru healing in general in dnd is kinda pointless as it's hard to heal a useful amount, better to let them fall and waste an enemy turn with that 5hp heal then it is to try and preempt a death with it.
I was personal considering druid ranger myself but not for healing I just wanted to be a spider master with as many spiders on the field as I could muster! Including myself haha

I read that about being a healer. But as I mentioned above, I was really just doing it for more slots for Ranger spells.
If you aren't using origin characters and are instead doing a custom character, Beast Master might be a better fit. I would recommend either:

  • Beast Master Ranger 5 + Life Cleric 7
  • Beast Master Ranger 5 + Nature Cleric 7

I have seen a crazy Druid + Ranger + Cleric build but it only worked in D&D as the subclasses it utilized aren't all included in BG3. It was a 3 Drakewarden Ranger + 3 Circle of the Shepherd Druid + 1 Peace Domain Cleric that was just going to continue pour levels into Druid. It was all about maximizing animal friends.

Just make sure you look at what spells require concentration as you can't have 2 concentration abilities/spells up at the same time. Hunter's Mark is concentration and it is the bread and butter for a ranged bow ranger.
Ultima modifica da golfan88; 26 lug 2023, ore 15:10
I would but I am pretty

Messaggio originale di golfan88:
If you aren't using origin characters and are instead doing a custom character, Beast Master might be a better fit. I would recommend either:

  • Beast Master Ranger 5 + Life Cleric 7
  • Beast Master Ranger 5 + Nature Cleric 7

I have seen a crazy Druid + Ranger + Cleric build but it only worked in D&D as the subclasses it utilized aren't all included in BG3. It was a 3 Drakewarden Ranger + 3 Circle of the Shepherd Druid + 1 Peace Domain Cleric that was just going to continue pour levels into Druid. It was all about maximizing animal friends.

Just make sure you look at what spells require concentration as you can't have 2 concentration abilities/spells up at the same time. Hunter's Mark is concentration and it is the bread and butter for a ranged bow ranger.


I would but I am pretty much sold on being a Doom Stalker. My idea was to make a sniper toon that hid in the shadows but had great mobility to get to anywhere they wanted mostly unseen. Thats why I wanted Jump, Fog Cloud and Long Strider and of course Hunters Mark. And why I needed more spell slots. Then into the Rogue for assassinate. But reading all this stuff you guys posted has me changing my mind 10 times over. LOL. The only thing that is constant is the Doom Stalker part.

So what I was thinking was 1 level cleric/druid. 5 levels ranger into doom stalker, then 2 levels rogue. The other 3 levels would go into whatever was best. But maybe thats not a good build? Hey, I am all ears. If thats something that will gimp me, I am not sold on that my any means.
Ultima modifica da wolfpost; 26 lug 2023, ore 15:21
Messaggio originale di wolfpost:
I would but I am pretty

Congrats! I am not but I am told I have kind eyes.
I will need to see how the higher levels are exactly implemented to determine what would make for good ranger multiclassing. That said, off the top of my head:

5 Ranger 7 Rogue: Extra Attack, Ranger goodies, and 4d6 sneak attacks. Get the thief subkit rogue for being able to gt an extra bonus action for sneaking. Could do 9/3 Ranger/Rogue if you want more Ranger stuff.
Alternatively, you could also splash a monk level. 6/1/5 Ranger/Monk/Rogue or 8/1/3 Ranger/monk/rogue gives you the unarmored WIS AC, and potential extra attacks from monk.
Come to think of it, 8/1/3 Ranger/Monk/Rogue could be a pretty nice build.

Otherwise, you could go something like 5/7 Ranger/Druid or Cleric. That would give you 9 CLs, compared to a pure ranger's 6. That said, I don't know if Battle Domain Cleric would get an extra attack, which would render the Ranger/Cleric combo less workable.
Messaggio originale di sevensided:
Messaggio originale di Jekko:
Cleric has too many concentrations which don't mix well with hunter's mark and can't recover spells

You get better options from cleric for concentration than hunter's mark. Hunter's mark is a low level crutch, or if you don't have a better option.
Hunters mark is free damage though.

Granted I am going ranger hunter all the way to 12. Not going to mess with multi classes... but free damage is free damage.
In the Larianverse, who knows, but in 5e War Priest does not get a normal Extra Attack feature, they have Wismod number of bonus actions converted to single attacks per long rest. Pretty good with ranged for a Sharpshooter ranger.
Messaggio originale di jwinslow003:
Messaggio originale di sevensided:

You get better options from cleric for concentration than hunter's mark. Hunter's mark is a low level crutch, or if you don't have a better option.
Hunters mark is free damage though.

Granted I am going ranger hunter all the way to 12. Not going to mess with multi classes... but free damage is free damage.

As a Cleric/ranger, you can eventually use, instead, Spiritual Weapon + your choice of Spirit Guardians (more damage for melee cleric/ranger), Spirit Shroud* (for more damage plus preventing the target from healing- also is cast on yourself, does not need to be on a target; *if it makes it into the game), or Bless (to improve your whole squad instead of just yourself).

If you're a pure ranger, then you can eventually use conjure animals* (for more damage + targets for your enemies to attack; *if it makes the game), spike growth (more damage and area denial depending on situation), or elemental weapon (free damage + increased chance to hit to better use sharpshooter feat).
Ultima modifica da sevensided; 26 lug 2023, ore 16:57
I hate work. It gets in the way like with answering these messages.

"Congrats! I am not but I am told I have kind eyes."

LOL, Is that an important stat for Rangers too?

The1Cobra, I was thinking off adding some monk levels into it as well, will look into that a bit later. I saw a vid I think were they suggested a couple of levels of fighter for the extra attack mixed with Thief and Ranger..

jwinslow and sevensided, I was always told Hunters mark was a must for a Ranger? Is that wrong? Oh, so sevensided your saying there are options to replace
Hunters Mark if they make it to game. Got ya.
One thing I should point out, Extra Attack from different classes doesn't stack. 5/5 Ranger/Fighter still only gets 2 attacks. Keep that in mind for multiclassing.
If they are sticking to the core rules, the only class that would get 3 standard attacks is a Fighter 11. Some Ranger kits might get a 3rd attack at L11, but I don't know if the finished product will have any of them implemented.

Assuming none of them are, then a single monk level may be good enough, but I'll have to double check what monastic traditions are implemented and their benefits. (One like a Way of Survival +2 AC would be good to dip 3 levels into.)

All in all, 8/1/3 Ranger/Monk/Rogue seems like a pretty strong combo to me for a melee ranger. A lot of the monk benefits you can get with a single level, including flurry and the AC bonus.
Ultima modifica da The1Kobra; 27 lug 2023, ore 7:20
< >
Visualizzazione di 16-25 commenti su 25
Per pagina: 1530 50

Data di pubblicazione: 26 lug 2023, ore 12:42
Messaggi: 25