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That's your Geralt of Rivia, Monster Hunter sim.
Idk. Other than sneak attack progression Assassin gets literally nothing. Like, creating false identities? Meh.
And id be loosing out on huge Saving throw bonuses from Gloomstalker, and a lot of Ranger benefits.
for what, a 4d6 instead of a 2d6 sneak attack? Im not sure if thats worth missing the Feat from the ASI alone, let alone the rest of the things I listed
Otherwise just go full Gloom Stalker.
Thats 1 way to play it. But you can play Gloomstalker into pretty huge damage EVERY turn not just turn 1 with the reroll on miss + Sharpshooter + Sneak Attack + etc etc
Especially since this isnt Table Top, so there's likely to be numerous uses for not just 1 shotting 1 target in like 5-6 target combats.
Thats a good point we dont know exactly how theyll play it.
The other cool thing is, if they DO give humans SOMETHING WORTH A CRAP then Gloomstalker can provide Darkvision, so it's actually viable to play human and not get crapped on in the dark which is like 1/2 the game
However, i don't know how the main assassin feature : auto-crit on surprised enemies will work in regard to the fact most of the fights starts after Cinematics or dialogues.
As long as they took that into account and still allow you to auto-crit / surprise enemies after cinematics / dialogues (assuming your assassin is still stealthy) the multi choice will be better.
Yah i thought about that.
Im very adverse to missing ASI. I think its a huge power dip.
Action surge is great but i think its overrated, since its only x1 per long rest - unless you just plan on spam resting. The Maneuvers i think are more tempting to me than Action surge, it could be a way to make up for -5 on Sharpshooter and make for some cool options in combat with trips and disarms.
I really dont like the idea of like, destroying the class to multiclass 3 ways all so i can like do insane damage 1 round of 1 combat every long rest, and suck the rest of the time.
Edit: Obviously exaggerating here but point stands
A small dip, like 4 levels, for the 2d6 sneak attack die and the level 3 Turn 1 Advantage/Auto Crit seem nice though. But im not sure whether they're worth missing the extra-attack-on-miss Gloomstalker gets at 11, especially when im planning on taking sharpshooter feat and eating that -5 attack.
BUT, rogue is also giving me cunning action, expertise, etc.
Im torn
Action surge acually reset on a short rest or a long rest. So most of the fights you will be able to use it. Aswell as the Maneuvers which can be used to push creatures off ledges or cause fear is really powerful.
Still the best compo will be 3/3/6 GS/As/BM. Rapier and shield, max DEX with dueling and defensive combat styles. But you are against loosing 1 ASI. So whatever.