Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Installing mods, fairly basic. Just make sure to read and follow the instructions and that the mod is for the right version.
Don't having a background in coding.
Is it hard to learn?
for example, creating a new subclass
Larian discord is a good idea: https://discord.com/invite/larianstudios
Mod tool: https://github.com/Norbyte/lslib/releases/tag/v1.16.1
*Some of the tutorials may link to an older version of this
Some tutorials:
Padme's collection
https://www.nexusmods.com/baldursgate3/mods/132
Weapons and Armour
https://www.nexusmods.com/baldursgate3/mods/90
Customizing class, list editing
https://www.reddit.com/r/BaldursGate3/comments/jb7xs3/modding_a_custom_class_in_10_minutes_or_less/
Increasing party size
https://www.reddit.com/r/BaldursGate3/comments/jcapm0/mod_increase_the_party_size_limit_in_3_minutes_or/
Thanks a lot
No you don't need to know any coding,
Spells are super easy to make.
This is what a spell looks like as you can tell it's pretty easy to understand what everything does.
Subclasses are alittle more difficult to make an require a bit more know how to do and alot longer then creating a spell.
Larian's official discord has a modding section.
Oh I know some mods we dont have yet.
We still dont have a mod that restores the original Throw mechanic to what it originally was (fun) and we need a mod that gives permanent "enlarge" spell buff on a character (no concentration, just a permanent buff) to make up for the lack of muscular body type on Dragonborn (My dragon should be at least as big as Halsin, come on.)
But yeah. To be fair. Modders have added so much to the game its crazy. And I expect way more after launch, as im sure a number of modders dont want to bother or werent interested, but at launch we could start to see new modders take over.
As for how easy it is to mod the game, you download vortex from nexusmods, you go to bg3. you click the button that says "download collections" and then all you do it spend the next 20 minutes clicking "download, yes". deploy mods, launch the game with vortex, boom. I obviously suggest downloading 1 normal mod first, installing it with vortex and making sure it works in game that way you are sure its all configured correctly before you download a collection of 50 mods all at once.
I play DnD since 2015 and use a lot of homebrews. For example, all fighters gain the balletmaster's maneuvers at level 2 instead of an action surge. And gain action surge instead of the extra feat at level 6.
I will try to create these homebrews
This is all I want. Even more them the base game.
Creating maps and campaigns is great. I love to create them and share them.
On top of that the ability to be a GM in real time like a VTT is awesome.
Hi, let's say I have no Familiarity in modding at all and was thinking of making a companion mod with Alfira, how would one do that?
Somebody made Alfira into a Hireling as a mod. Closest I've seen. And thus as a Hireling, she has similar interactivity to the others (i.e. little).
I lack the skills to make mods, or even modify one. If I could do the latter, I would change the College of Spirits bard subclass mod to make the Tales from Beyond non-random, which would then make it perfect for me. I talked with the author, and he even suggested it.
BTW, if anybody with skills wants to tackle doing that, the author seems amenable to it, though he won't do it himself. Me, I just hate Wild Magic barbarians/sorcery, and it's the same reason I hate College of Spirits (as written), too random. So for now my bard is messing with College of Creation mod instead.
But returning to topic, installing mods in my opinion is very easy, and very safe, IF you follow the proper steps. Now on Macs we have one thing weighing against us using mods, as the tool that enables so many others, Script Extender, doesn't work on Macs. Still hasn't stopped me from using a whole bunch of others.
Making them - well, yeah, I heard Larian has resources on that on their own Discord, and even the bg3.wiki has some basic starting info on how to start making your own. I also know the Nexus forums has places for modders to get together and learn from each other and share resources; it's not just for mod users (like me).
The modding community is a real community, in that I mean modders are almost always willing to help out each other, share resources, work to make their stuff inter-compatible, or help people trying to get into making mods.