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Ive been saying, this will be the optimal build strategy. We dont necessarily know the cost of respeccing, or how often we can do it, but assuming we will always be able to do it, its safe to say this is going to be the meta strategy for every build.
I think a good rule of thumb would be to start off as something like a fighter or paladin for the first 5 levels so that you have tons of hp and armor for the first part of the game, because if you play a caster the AI can one shot you pretty easily in the first part of the game, which is just how DnD is, its not anything to do with BG3. Having only 6 hp or less just means you can be killed by literally anything at any time and your low AC is going to guarantee this.
So I say you do the first 5 levels as a tank. This makes sure you wont die. At level 5, respec (If we've found the respec vendor by this point) into a full caster so that you can get fireball. Fireball will let you clear out pretty much everything in act 1 by itself.
After level 5 it would be up to the build you use as to what you do from that point on, but I really dont see any reason why this wouldnt be the strongest strategy to start off. You get to enjoy the most durability possible, and then immediately obtain the strongest spell in the game, sacrificing nothing. Maybe at level 6 you respec into 1 level of fighter/paladin and then 5 levels into full caster so that you have both durability AND fireball. The next 6 levels dont even really matter compared to that kind of power.
But, I also imagine it will depend on what magical items we find. But of course, the first 6 levels we know there really isnt anything that wonderful aside from your handful of adamantine items.
tl;dr
respeccing will be the meta.
I've dipped profitably, but heavy multiclassing is rough in 5e.
Now *please* correct me if I'm wrong. But as far as I understand, this means that a sorcerer lvl 12 vs. a multi of sorc 11 and warlock 1 has no difference (barring minor passives I didn't bother checking, if even that) other than the multiclass version getting access to Eldritch Blast, light armor, and one pact magic slot from warlock. And since cantrips scale on character levels, from level 11+ it gets 3 beams of 1d10 Force damage. So it's literally just a question of no EB, or EB + potential patron story and dialogue stuff + light armor. This is *much* better, than simply getting one more level as a sorcerer.
But sorcerers only get one single 6:th level spell whether they're level 11 or 12. So alternatively, what's even better and what I'm going to do, is do 10 levels as a sorc, and 2 as a warlock. This way you'll get Agonizing Blast, which adds your charisma modifier to your Eldritch Blast's dmg. At level 12 (actually already at level 8 where you get your second +2 ability scores) you'll have 20 charisma, so a +5 bonus. Meaning a lvl 10 sorc / 2 warlock will trade one 6:th lvl spell slot for a cantrip that does 3x 1d10+5 Force damage, and you can target each beam separately. Also at level 2 warlocks get 2 pact spells.
So you have a cheap way to do really good reliable damage while also having the same number spell slots and known spells per level as a lvl 12 sorcerer (except for that single 6:th level spell), and 2 warlock pact spells like that Hex on top with light armor proficiency.
If it is in fact a larian change for rage and not a bug/something they will actually program properly upon release , then it will make a Monk/Barbarian multi way more feasible. And something I may try.
Here how it works in EA rn as you can see, using rapier 1d8+3 from dex+2 from rage, was inspired by this thread to test haha
https://i.imgur.com/HgOZu5Y.png
It depends on what classes you do. For example if i'm a gloomstalker ranger. I do get alot of great stuff att level 3-5 but after that the features kind of fall off. While i do get extreme benifits from going 2-3 levels into battlemaster fighter. I gett action surges at level 2 and battle maneuvers at level 3. Action surge is an AMAZING ability for gloomstalker that gets so many benifits on the first turn of combat.
If we could have gotten the standard cRPG experience of being able to level to 20, I might have considered multiclassing, but with only 12 levels?
Hell no, my Sorcerer will already be severely gimped enough with barely 1 T6 spell per day at Level 12, no way I'm gonna gimp it even further.
Level Cap is 12, not 10, so you'd have 4 Levels to spare actually, not 2.
I just really hope it wouldn't suck.. It sounds so close to a mortal combat character in terms of combat too. Thorn whip get over here, and beat the hell out of em
Then they should've given us the full level 20 and just let us decide for ourselves it we wanted to grind, which is also a thing in PnP if the DM allows it, or just follow the narrative and not hit level cap.
Taking away choice and options is never a good thing, especially not when it's done so arbitrarily... the PnP 5e has Alignment, BG3 doesn't, as one example.
I'm not saying that content-wise BG3 would be a bad game, I'm actually expecting it to be great... but game mechanics-wise... to me, BG3 would have been the far superior game had it had the Pathfinder WotR ruleset, instead of this limited BS PHB-only, Level 12, no alignments, etc.