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Or, it might not be the singing, dancing and acrobatic bard as with other cultures, but there would still be a place for the court jester, at least in theory. Though I doubt the Jester in Drow society would be allowed to make fun of his Matriarch. You could use that to say why he/she was on the surface though, being either exiled or on the run for doing just such a thing. A joke that went to far, or a song that cut a bit too close to the bone would likely lead to death and a self imposed exile would be a sensible choice for a Drow bard.
Happy to help.
It's one of the reasons I love having set-in-stone lore. I, as a player, get to exercise my creative muscles to work out a backstory for HOW a character concept can work within the lore, and sometimes I may have to tweak what I have in mind but so long as I have fun with my friends then all is well.
If something is very rare, it can be considered an exception in my opinion. Lolth Drow Bard is rare, an exception, and (can be) interesting. How to play one is up to the imagination of the individual.
WotC has been trying to shy away from strict lore applying to player characters and villains. The lore is to set the environment, and the exciting churn created by the exceptional happens within that. Be the churn against ordinary FR life. That's what D&D means to me.
EDIT: Funny side note: My characters tend to be the "straight-man" or "everyman" trope of an ordinary person thrust into an exceptional situation—a foil contrasting the exceptional people in the group, making them even more exceptional by comparison... except I love the idea of the "anyone can be a hero" trope, and that's what usually happens to my characters.
As for this, your OP wasn't very clear on your intentions, it reads like you want people's opinion about the subject, but you claim you don't want their opinions. *shrug*
I mentioned elsewhere in a D&D forum that a Druid doesn't have to be all nature-loving but a force of will upon the natural world. The ability to influence/control beasts and nature doesn't immediately mean a tree-herder. The average farmer influences (and in some cases controls) beasts and nature. The Druid mechanics could be seen as adding magic to the farmer's regular abilities... or maybe a court sorcerer in title who controls the natural world using the Druid mechanics.
As mentioned previously in this thread, just because the label has Bard doesn't mean you're an entertainer if you don't want to play it that way. I don't know the limits of Larian's freedom on that, though. I haven't played a Bard, yet. I also haven't seen their Monk, yet, but I know their description of Druid is rather specific.
DnD is only as good as the group. So, if things go properly, the story should reflect all of the factors of your character's existence in a way that fits the current situation.
Take it from someone who plays a gnoll lol
Think Tywin comissioning for the Rains of Castamere, but Black Metal.
But what bard would you like to be? An evil one who is soaked in vice and delusions, an outcast or something else?
To my understanding you can also play a 'Lolth-sworn' drow in various ways. It defines your place of birth, background and eye colour. It is not a predetermination, though. The future is still under your control (with all the baggage from your backstory, if you like)
I do plan to play a 'Lolth-sworn' sorcerer who has severed all the connections with the Spider Queen. He hates her but that he was still born in a society worshipping her. And that heritage does not easily lets go. And yes, he loves to play the lute... and is still a dangerous person.