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I once killed a CR 6 Wyvern at level 3 by detonating roughly 67 gallons of mayonnaise inside its throat.
A party of 4 level 1 pc's is CR 1 - however, CR is a very loose guideline anyway.
I've seen nothing to indicate that BG3 is making use of the CR mechanic at all.
Not quite - the CR is roughly equivalent to a group of 4 pc's of that level, so it's more like 0.25 for each player level.
Generally, either 1 level 4 character or 4 level 1 characters should be able to handle a CR 1.
Of course, this all ignores the encounter design itself, the builds of the pc's etc. so it's all just an estimate.
^ Also as YojoOo said, players don't actually get a CR, just the monsters / npc's.
Yeah, and I think BG3 is displaying a "level" for enemies and NPCs, not a CR. CR doesn't necessarily correspond to level.
For instance, check out the Archmage statblock in the free basic rules online. They're explicitly listed as an 18th-level spellcaster, capable of casting level 9 spells, but their CR is only 12.
But to be fair, most people got utterly lost with 3.X and many new players feel PF is overwhelming so it's understandable, really.
Like I wrote earlier, the game is additive, that is the complexity adds upon itself level after level.
Good luck fitting your character statistics onto a single page once they're say level 12. The complexity and individualization can be well out of hand by then.
We're only playing EA, so we're over-exposed to low level. Most of the game will be mid to high tier. At some point many players will settle on choices to better focus on story or ease-of-play.
It's never gonna stack up to Pathfinder. There are some things people have mentioned- multiclassing isn't in yet, Monk isn't in yet, there are a lot of subclasses missing. But even with all of that added, if you're expecting it to be like 3.5 or PF, it won't be.
Ultimately you pick your class and your subclass, then (not factoring multiclassing) most of your class features are chosen for you. From there the only say you really have is what ASI/Feat you take every 4 levels.
I'd urge you to form your own opinion on it after some exposure to it. BG3 is a bit restricted without supplemental material in the game, but I've never felt especially limited in character options in my home games.
I mean, I’m going to be ‘that guy’ here…but that’s not entirely true.
Moon Druids shape shift based on Beast CR. So TECHNICALLY, a Moon Druid player can be assigned a CR depending upon shapeshifting.
But that’s just a digression, arguing to argue lol. Couldn’t help myself 😂
5e is designed to take the emphasis off of mechanics and bloated character min max options and unburden the player so they can focus on RP, real time play decisions, and in game interactions.
If the fun of the game for you is derived from building a complex character with multiclassing and synergizing feats, 5e will feel too simplistic for you and as though they took the fun out of the game.
For a video game, the 5e design is made so you can make your character quickly and simply, and focus on the actual game in front of you.