Baldur's Gate 3

Baldur's Gate 3

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I never played DnD, is necromancy any good?
In every RPG I play I always play as a necromancer or as a barbarian. Which one I should play in this game? I dont seek power, I want more fun gameplay.
İlk olarak gönderen kişi: Recjawjind:
Honestly, as a newcomer to the system, I would recommend a barbarian over a necromancer. Barbarians are exceptionally tanky and punish mistakes much less severely, they also have less intense resource management, since, even when you're out of rages you're still a massive ball of hp and damage. Casters, especially wizards are on the polar opposite of the spectrum, though you can dip your toes in it by recruiting gale into your party, you can make him a necromancer too if you like.
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34 yorumdan 16 ile 30 arası gösteriliyor
I find summoners suffer alot in turnbased due to the whole you have to control each one. It would be cool to have AI atleast for summons.
There's a video on their official tiktok that showcases what Necromancy will be like in terms of how many zombies you can summon.

https://www.tiktok.com/@larianstudios/video/7251504860338621738
Necromancy as in raising an undead army in the game isnt there except for a few spells which you can take as any kind of wizard. Animate dead namely. The necro subclass for wizard gives you extra HP at second level and you have to wait all the way to 6th level to get a buff to animate dead. But the buff is not needed to have the spell.

Overall summons and minions tip the action economy in your favor and are kinda broken. If you can animate skeletons and give them bows thats pretty powerful. Feel free to take the subclass and get the buff to animate dead. The 10th level feature is more defensive tools and has nothing to do with raising an army of dead. The 6th level feature is why you take necromancer.
En son Zangetsu tarafından düzenlendi; 12 Tem 2023 @ 22:31
İlk olarak Zangetsu tarafından gönderildi:
Necromancy as in raising an undead army in the game isnt there except for a few spells which you can take as any kind of wizard. Animate dead namely. The necro subclass for wizard gives you extra HP at second level and you have to wait all the way to 6th level to get a buff to animate dead. But the buff is not needed to have the spell.

Overall summons and minions tip the action economy in your favor and are kinda broken. If you can animate skeletons and give them bows thats pretty powerful. Feel free to take the subclass and get the buff to animate dead. The 10th level feature is more defensive tools and has nothing to do with raising an army of dead. The 6th level feature is why you take necromancer.
I love more Diablo-style necromancers. For me the Diablo 2 necromancer is the best necromancer implementation ever, where you can summon s.hit tons of summons.

Also I just read that you can make Multiclasses. What if make Barbarian+Necromancer? Will it suck?
En son 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘 tarafından düzenlendi; 12 Tem 2023 @ 22:47
İlk olarak 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘 tarafından gönderildi:
İlk olarak Zangetsu tarafından gönderildi:
Necromancy as in raising an undead army in the game isnt there except for a few spells which you can take as any kind of wizard. Animate dead namely. The necro subclass for wizard gives you extra HP at second level and you have to wait all the way to 6th level to get a buff to animate dead. But the buff is not needed to have the spell.

Overall summons and minions tip the action economy in your favor and are kinda broken. If you can animate skeletons and give them bows thats pretty powerful. Feel free to take the subclass and get the buff to animate dead. The 10th level feature is more defensive tools and has nothing to do with raising an army of dead. The 6th level feature is why you take necromancer.
I love more Diablo-style necromancers. For me the Diablo 2 necromancer is the best necromancer implementation ever, where you can summon s.hit tons of summons.

Also I just read that you can make Multiclasses. What if make Barbarian+Necromancer? Will it suck?

Yes a barbarian necromancer would suck. First of all barbarian is a MAD, or multi attribute dependent class. They need str to hit things and hit things harder, they need dex + con for armor class. Thats 3 things you want high from the start. With point buy MAD classes are pretty much tapped out already.

Wizards only care about int, possibly dex/con for defenses and HP. But still you are adding a 4th attribute you want in point buy, something is going to be weak.

Not to mention when you rage you cant cast spells or concentrate on spells. In any serious fight barbarians are going to want to be in the front lines raging. Your wizard multiclass is completely invalidated when you do that for that fight at least.

Not to mention if you take a wizard dip before level 5, your putting your extra attack off until later levels which means your significantly weaker in DPR or damage per round when you go martial.

Not to mention barbians get a d12 hp increase and wizards get a d6. Your only getting half your hit points per level up as a wizard.

Not to mention animate dead at lvl 5 is the whole reason why you are a necromancer. Putting barbarian levels before then detracts from your superstar spell.

In summary barb necro wizard is probably the worst multiclass combo you can do. I would not recommend unless you really want a challenge or putting it on explorer mode and dont give a ♥♥♥♥.
İlk olarak Zangetsu tarafından gönderildi:
İlk olarak 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘 tarafından gönderildi:
I love more Diablo-style necromancers. For me the Diablo 2 necromancer is the best necromancer implementation ever, where you can summon s.hit tons of summons.

Also I just read that you can make Multiclasses. What if make Barbarian+Necromancer? Will it suck?

Yes a barbarian necromancer would suck. First of all barbarian is a MAD, or multi attribute dependent class. They need str to hit things and hit things harder, they need dex + con for armor class. Thats 3 things you want high from the start. With point buy MAD classes are pretty much tapped out already.

Wizards only care about int, possibly dex/con for defenses and HP. But still you are adding a 4th attribute you want in point buy, something is going to be weak.

Not to mention when you rage you cant cast spells or concentrate on spells. In any serious fight barbarians are going to want to be in the front lines raging. Your wizard multiclass is completely invalidated when you do that for that fight at least.

Not to mention if you take a wizard dip before level 5, your putting your extra attack off until later levels which means your significantly weaker in DPR or damage per round when you go martial.

Not to mention barbians get a d12 hp increase and wizards get a d6. Your only getting half your hit points per level up as a wizard.

Not to mention animate dead at lvl 5 is the whole reason why you are a necromancer. Putting barbarian levels before then detracts from your superstar spell.

In summary barb necro wizard is probably the worst multiclass combo you can do. I would not recommend unless you really want a challenge or putting it on explorer mode and dont give a ♥♥♥♥.
Understood, thank you :D , I will go pure barb in my first playthrough.
Well if this swings things slightly back in favor of WIzards:
From what I saw on Larian's Tik'Tok you can have a literal horde of dead boiz with you. They've also changed them to actually create even more zombies when they kill an enemy.

Barbarian is great though, just for pure ham and the ability to actually throw said ham at an enemy so hard they get knocked on their backs from the impact.

Edit: Oh yeah, and this video can probably describe Barb a little more flavorfuly-and jokingly- than I can: https://youtu.be/AGTkGFQg3Rw
En son Lord Adorable tarafından düzenlendi; 12 Tem 2023 @ 23:06
İlk olarak 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘 tarafından gönderildi:
İlk olarak Zangetsu tarafından gönderildi:

Yes a barbarian necromancer would suck. First of all barbarian is a MAD, or multi attribute dependent class. They need str to hit things and hit things harder, they need dex + con for armor class. Thats 3 things you want high from the start. With point buy MAD classes are pretty much tapped out already.

Wizards only care about int, possibly dex/con for defenses and HP. But still you are adding a 4th attribute you want in point buy, something is going to be weak.

Not to mention when you rage you cant cast spells or concentrate on spells. In any serious fight barbarians are going to want to be in the front lines raging. Your wizard multiclass is completely invalidated when you do that for that fight at least.

Not to mention if you take a wizard dip before level 5, your putting your extra attack off until later levels which means your significantly weaker in DPR or damage per round when you go martial.

Not to mention barbians get a d12 hp increase and wizards get a d6. Your only getting half your hit points per level up as a wizard.

Not to mention animate dead at lvl 5 is the whole reason why you are a necromancer. Putting barbarian levels before then detracts from your superstar spell.

In summary barb necro wizard is probably the worst multiclass combo you can do. I would not recommend unless you really want a challenge or putting it on explorer mode and dont give a ♥♥♥♥.
Understood, thank you :D , I will go pure barb in my first playthrough.


I recommend keeping gale around will let you experience both worlds. Wizards are complicated they get 2 spells on level up and have to prepare spells. If its not prepared you cant use it until you prepare it but its in your book. They can also scribe spells on their spell list from scrolls into their book for a fee.

At lvl 3 they get access to lvl 2 spells
At lvl 5 they get access to lvl 3 spells
At level 7 they get access to lvl 4 spells
Etc.
The correct answer is.. make both. Make your MC a barbarian and have gale (companion) go necro.
İlk olarak 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘 tarafından gönderildi:
İlk olarak Zangetsu tarafından gönderildi:
Necromancy as in raising an undead army in the game isnt there except for a few spells which you can take as any kind of wizard. Animate dead namely. The necro subclass for wizard gives you extra HP at second level and you have to wait all the way to 6th level to get a buff to animate dead. But the buff is not needed to have the spell.

Overall summons and minions tip the action economy in your favor and are kinda broken. If you can animate skeletons and give them bows thats pretty powerful. Feel free to take the subclass and get the buff to animate dead. The 10th level feature is more defensive tools and has nothing to do with raising an army of dead. The 6th level feature is why you take necromancer.
I love more Diablo-style necromancers. For me the Diablo 2 necromancer is the best necromancer implementation ever, where you can summon s.hit tons of summons.

Also I just read that you can make Multiclasses. What if make Barbarian+Necromancer? Will it suck?
With respect to Zangetsu who raised some good points about this multiclass. First, I would say consider playing on easy mode. Second, keep all your physical attributes (STR, DEX, CON) high. Something like STR 16, DEX 14, CON 16, INT 12, WIS 8, CHA 8 should work fine. Get 1 Level of Barbarian, next 5 Levels of Wizard, then whatever you want. If it's on easy mode, you should be just fine. I played a Wizard with high physical stats and low INT and it was one of the easiest playthroughs I had (and I had many).
have not seen anyone mention it here, if they did I must have missed it....
I ran a necro for my first run, and the zombies have a gimmick.... if your zombie kills a humanoid opponent they get infected and come back to life as an additional zombie, these are only temporarily there and will just die directly after combat is over or maybe after a set amount of turns but it does mean you can actually have more than the 1 but it is only if you can manage to have your zombie kill something and optimistically chain that to get a small mob going for a very short time... not sure how long they live for as I only have it occur randomly and usually only realize near the end of combat right before they die



.... edit: looked it up, and the above each spawned zombie from killing a infected opponent will take 1 damage every turn until they die
En son ilyrad tarafından düzenlendi; 14 Tem 2023 @ 21:59
İlk olarak Bilbo's Bath & Shire Gel tarafından gönderildi:
İlk olarak 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘 tarafından gönderildi:
Sad to hear that it is only 1 body :( , my favourite thing is to create huge armies.
Turn economy would be hell in this game if you could raise a bunch of bodies tbh

No it wouldn't you could simply use the exact same horde mechanics as the combat system already does for enemy trashmob squads.

Have them all act as one unit, either order all of them at once, or individually, but all of them would have their action on the same turn.

Works perfectly fine in Pathfinder WotR where you can actually create up to 18 Skeletons with 2x Quick Cast "Animate Dead".
İlk olarak ilyrad tarafından gönderildi:
have not seen anyone mention it here, if they did I must have missed it....
I ran a necro for my first run, and the zombies have a gimmick.... if your zombie kills a humanoid opponent they get infected and come back to life as an additional zombie, these are only temporarily there and will just die directly after combat is over or maybe after a set amount of turns but it does mean you can actually have more than the 1 but it is only if you can manage to have your zombie kill something and optimistically chain that to get a small mob going for a very short time... not sure how long they live for as I only have it occur randomly and usually only realize near the end of combat right before they die
+1
In all the first page people are talking about that you cannot have a horde where it strictly the opposite in this game. If you manage it well, you can have a horde.
Also no one has mentioned this: While you are gaining higher level slots, you can use high level slot (4th, 5th or 6th) to summon one more undead from another dead body. For example if you use a level 6 spell, you will get 4 undead.
just make summons auto attack, and make them weak but give us like 5 of them problem solved
İlk olarak 𝕭𝖔𝖆𝖌𝖗𝖎𝖚𝖘 tarafından gönderildi:
İlk olarak Zangetsu tarafından gönderildi:
Necromancy as in raising an undead army in the game isnt there except for a few spells which you can take as any kind of wizard. Animate dead namely. The necro subclass for wizard gives you extra HP at second level and you have to wait all the way to 6th level to get a buff to animate dead. But the buff is not needed to have the spell.

Overall summons and minions tip the action economy in your favor and are kinda broken. If you can animate skeletons and give them bows thats pretty powerful. Feel free to take the subclass and get the buff to animate dead. The 10th level feature is more defensive tools and has nothing to do with raising an army of dead. The 6th level feature is why you take necromancer.
I love more Diablo-style necromancers. For me the Diablo 2 necromancer is the best necromancer implementation ever, where you can summon s.hit tons of summons.

Also I just read that you can make Multiclasses. What if make Barbarian+Necromancer? Will it suck?
last epoch is decent here as well. i have like 15 summons
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34 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 12 Tem 2023 @ 19:39
İleti: 34