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Seriously though, that +2 is pretty good.
Other than that, any race can fill their shoes better.
Humans aren't meta in D&D which is why I like Pathfinder more where you get to put your +2 anywhere you want and you get one bonus trait as well as 1 more skill point per level making them pretty great overall and viable but still not specialized like a gnome for example.
But them not adding variant human could be used as an argument for your case.
I'm fine with some downsides, but I'm less fine with nothing except downsides.
So that's what humans get, If you compare that, objectively, with literally all of the other race choices it comes up woefully short. Some other races got nerfed with this +2/+1 float thing, but humans (and half elves since full blood elves are objectively better than their half elf counterparts) are now pointless outside of RP reasons. This is bad game design/balance.
This is honestly ridiculous. What's Larian's problem with human players?
If that were true, it would make me want to play them even more.
Most video games come with an assortment of overpowered abilities. May as well handicap myself and make things challenging. Gamers are notorious for cheating, exploiting game flaws, and abusing overpowered abilities.
If a video game has a weakness, I'm all in. Been playing like that for decades. It's not like I won't be able to finish the game because my character is human.
Aside from that, I choose humans in every video game. For practical reasons. I'm not big on science fiction or fantasy characters. That certainly untangles things when having to make life or death decisions in a Tolkienesque game. Or a space game.
Thing with the inorganic tentacle and synthetic eye, go to hell.
Human, you may carry on.
If it came to choosing between a Tiefling, Elf or Druid, then I'd simply choose the most down-to-earth solution.
in world of warcraft the racial trait that humans were given was "diplomacy" which increased how quickly you built up reputation with various factions.
If you think about it in fantasy settings, humans are always the most plentiful race and thus, the entire world is pretty much ruled by humans. dwarves are always in the hills or underground, elves are in secluded forests and rarely partake in the politics with the lesser races, and any other race is so rare that not every fantasy setting uses the same extra ones.
Human being the dominant race as far as numbers are concerned means that if you chose that race you were more likely to get more friendly interactions in roleplay with less people giving you the side eye. Humans overall, were sacrificing "powerful racial traits" for an easier time in the game. if you think about things like the Noble background, if you were a dwarf or elf noble most of the time that just meant somewhere far off in the hills or forests you were someone of note, but a human noble could literally be someone powerful right there in the town you'll be in for your campaign. Sure, you could make the argument for anyone but i'm saying what was most likely based on numbers and population it was far more likely you could make something work with humans.
BG3 however, there is no such roleplay.
So all you end up getting is shafted.
And I shaft humans even more by giving everyone a free feat, so human variant doesnt even exist in my world.
It would be nice if Wizards of the Coast could implement a tangible system for reputation/renown so that humans would have an easier time in social interactions, though, I guess they would just give them persuasion or something.
I will say though, starting with great weapon master is the most powerful feat in the game and having that at level 1 means anything you damage gets 1-shot, letting you hit level 2 very quickly. That +10 will always be useful, so not having to wait until level 4 is always a very powerful thing. A lot of feats are very very powerful and the best feats are better than almost all racials. There are however some races who get so many racial traits that it just isnt fair (Dwarves, Elves). i know this is a different setting but go look at the mark of warding dwarf (or whatever its called) it has like 10 features on top of a spell table. Thats a lot of features even for other races in that same setting.
Elf is the only race that has almost as many racial features as dwarves. Though the Gnome has the most powerful racial trait being equal to a free rare item which is absurd.
But yeah. humans get nothing.
Its pretty wild.
Which could make for some interesting builds depending on what feat you opt for.