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If the multiclass for MP isnt set in Stone, then if you are looking for a tank - support hybrid, I believe paladin would fit in that well
But this build is oriented around the defensive flourish feature.
Changing it for a dex build ins't a problem here. My initial goal was to max out the AC.
In my first idea (fighter 3 - bard 9) i have a great base AC:
- 21 (heavy armor 18, +2 shield, +1 defensive fighter feat)
- 4 expertise dice to increase that AC as a reaction (1->8 bonus AC).
- 5 defensive flourish to increase that AC for one turn during an attack (1-> 8 bonus AC).
Those two features might cumulate.
All those feats replenish on a short rest.
If you are not adversed to modding a bit I`m pretty sure you can try out your bild already with mods.
I'm planning for Paladin to take Defense and Sword Bard to take Dueling. Dueling works with a shield off-hand, and takes your average longsword damage up to average greatsword damage (it scales worse on crits, but that's what Smites are for). AC generally scales pretty poorly so anything you can do to get even 1 point ahead is significant, and therefore Defense Style provides a great base to stack Defensive Flourish on. Then I'll figure out whether there are enough stat boosting items that I can go Polearm Master/Sentinel (for spear/shield) or want the stat boosts, and respec accordingly.
For a tiny bit of extra durability, you also end up with 10 points of lay on hands (e: 10 is PHB, in game seems like 4 per level instead of 5, maybe to make up for the Oath) that you can self-heal with as a bonus action, or save to cure poisons or illnesses, and in BG3 Paladins get their Oaths at level 1, so micro Vengeance will offer a little something extra that we don't know yet.
Defensive flourish should stack with anything else.
Again, implementation matters a ton, but I'm also cautiously optimistic about Mobile Flourish as well. One of the issues with trying to tank in 5e is that it can be hard to get enemies off of your squishy allies, and then their best choice is just not swing at you, and all the effort you put into AC is wasted if no one is trying to hit you. Mobile Flourish gives you a push, which can already be deadly in the Larianverse given such great heights, but can also provide escape from melee for your allies followed by the ability to follow the pushed enemy to stay in their face.
Because your build interest me a lot if it is possible!
Well, I can't say for sure, because until we get the final build in our hands everything is a placeholder. However, if you create a Paladin in the EA build currently available, you pick your Oath at level 1, and you have an ability that uses your Channel Oath charge at level 1, so magic 8 ball says "All signs point to yes."