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I can't fathom 100 hours without killing someone.
I don't think a 100% pacifist playthrough is an option though. I don't think you could get past the intro.
I don't mean pure pacifist as in kill nothing, there are always going to be mandatory fights, but rather resolving a chunk of situations without fighting. It's a challenge I like to do if the game makes it possible. It's like full stealth runs in stealth games where you never alert guards.
Ahh I see, when you put it into the context of a stealth game it makes more sense.
Having to go full murder hobo all the time can get as boring as anything else. It also allows for much more replay value if you have multiple approaches to getting past problems.
Good thing that you mentioned your first point.
This is a Larian game. You'll never make it to the end without killing creatures, and others dying. Some as a direct result of your choices.
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You can avoid fights, though.
Yesterday, I avoided a fight against four enemies by intimidating them. Playing as a Fighter Battle Master. On release I'll be playing as a Fighter Champion.
High Charisma and other bonuses. You can sort all of that out in character creation.
Play as a social butterfly, if you want.
but you can't complete the story without killing anyone.
Loot's not really something you need to worry about.
You don't actually, you can just run straight to the end. Wouldn't be much point to it, but it's an option.
-snips- Depending on your interpretation of pacifist - do kills by companions or summons count?
There's also an achievement for getting to the end fight without killing in DOS2.
I played a Drow and for the most part I walked around like I owned the place. You haven't played the EA to explain, but I basically walked from the leader of a faction, to the leader of the opposing faction, located at the other side of the map, talked to everyone, yet fought no one.
Persuasion and Diplomat.