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We certainly will have a goof amount of 3nd act at max level to enjoy the skills, but not before.
12 at or near start of high level content and it will take awhile to get there. This is not Diablo or WoW.
No, they said it would take like 75 hours if you just rush straight through it. You sound like the kind of person who would do that, though. For many people who actually take the time to enjoy the game and explore, a single playthrough will be a LOT longer than just 100 hours.
Also this opens the potential for higher level caps in expansions, if we get any of them.
Maybe with an expansion in a year, Larian will raise the cap to 15, but seriously, 12 is powerful. 12 is really, really powerful, and part of the journey is also going to be perfecting gear through looting and item gains. It will not be boring.
Higher levels will be very slow, to the point where you'll forget about it and instead focus on puzzles, exploration, dialogue, loot, and questing.
It won't be a big deal.
It's not like Starfield, or whatever other Action/Adventure games that you play, where you can hit level 75 in a week or two, without sleep.
And depending on your level of patience, the difficulty settings, how good you are these games, and whether or not you're a completionist, it'll take you a lot longer than 100 hours.
This games EA content was estimated by larian at 30-40h. My personal time for my first playthrough was around 90h
So I expect at least 200h for me personally most likely even more than that...
Even worse that the playtime will be like statd 80hrs for MAIN story and full side content >150hrs or something like that. Which means you stay on the same level for 10-20hrs without moving forward. In comparison the old games like Icewind Dale had about 30hrs for ~18-20 level ups.
On the other hand D&D5 is imho the worst D&D version so far for a pc game because of the quite dumped down progression, you get most times a passive and some hp every level and that's it. Most usefull spells are already unlocked at lvl5 (haste, fireball, spirit bubble) and concentration limits the combat even more by only allowing one active buff / summon / dmg spell depending on concentration while the old games let you summon 5-10 monster, 5-10 group buffs and stacking multiple AOE spells.
So all in all it doesn't matter too much that Larian stopped at lvl12 because D&D5 is too dumped down for a PC game.
I think 5E is different though and seems like you get more tricks early. Will see how magic users feel, the fact they have given a decent damage cantrip means they can still contribute after using their two spells at low lvl.
the only "boring" level really in 5e, imo as a DM and player, is level 1... and sometimes 2, class depending. Even level 1, Clerics get their abilities and whatnot frontloaded unlike other classes that usually get them at level 3. Some classes start getting cool stuff at level 2.
I personally enjoy the struggle at early levels as a player and as a DM. Later on, barely anything is a challenge, so the struggle to survive at the first few levels are incredibly memorable to me, both as a player and as a DM running games.
I have read that if you 'do everything' 75-100 hours becomes 150-200 hours, I don't see how that is possible based on my EA experience and the understanding that Act 1 is a 1/3rd of the game.