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There is some degree of satisfaction when you roll 35 on a Lockpicking check at lvl 5.
No door will be your enemy.
No item will be too expensive with 5 finger discount.
I guess they're pretty neat in combat.
There is a playstyle that lents itself to relying on killing monsters 1 at a time without ever entering combat.
And getting surprise rounds by engaging from stealth.
that's a skill issue, not a "change the entire game for us" issue.
Just remove default attack from action bar and get used to sneak attack being an ability like any other melee attack in the game, superiority dice / reckless barbarian attack.
Yeah the Rogue class is always solid in these games, they make good skill monkey's with some good alternatives to facing enemies straight out.
You need to be more tactical - because you are not a front line fighter but if you like the rogue class I'd guess that being tactical and not just charging in is more your style.
Oh and you can multi-Class, a few levels of fighter or something else may turn the rogue into something else.
You'll hit hard and being a stealthy back stabber is always fun.
I think I will try multiclassing Rogue Assassin/Monk Shadow. Might be super fun.
Fighter and Paladin can both do way more dmg in Melee.
But they are good skill monkeys and have interesting options, they make good main character since they have lot of skills and can perform quite a few shenaningans out of combat.
Really choose your class based on what you want to roleplay as, not on what is best in slot.
BG3 is actual RPG, it's not Diablo.
For me most interesting is Thief, you can do some fun stuff with 2 bonus actions, that not many other classes can pull off.
I would never play as a Rogue, but like having them in my party.
They can be used as your damage-dealer.
Sure, the Rogue is wimpy, but it's all about having a balanced team that can support him and take the heat off. Rogues can do serious damage.
1) if you like cheese, you can take down enemies just a little faster by sneak attacking at range then hiding, which confuses the AI and causes enemies to stand still until your next turn. It's not rewarding to me but everyone has the right to play however they like. (I'll add, though, that I wanted to play a Rogue like this but I didn't like that AI automatically cheesed out; I wanted them to be a little smarter when I shot, then hid.)
2) if you don't like cheese, you have to ensure you can almost always attack with advantage. It's not that hard to do and it's the only way to make a rogue better than other classes in that regard, though the degree by which a rogue surpasses its peers is pretty small even if you do everything right.
3) some would say rogues are the skill monkey, but my experience was that it was easy to get all the skills you want from your party and the bard is just better, or at least it seemed so to me.
4) the thief is a surprisingly good healer because you can use your Bonus Action with healing potions. the arcane trickster is a "good enough" spellcaster in that you can cast sleep when you can't sneak attack.
5) every class needs CON and most builds need DEX. You will always have enough to get decent at other attributes, which can be rewarding from a non-powergaming perspective. You should start with the standard default (true for almost any class with WIS sometimes being swapped for another attribute that is also sometimes your highest attribute and which I have adjusted to match the now confirmed +2/+1 for all characters) of STR 8, INT 8, CHA 8, DEX 17, CON 16, WIS 15 then adjust WIS to your liking. It's a really strong baseline build that is particularly effective with Rogues. Try to make sure you have two odd attributes, both of which you want to increase at 4th Level, or all even (the second standard default is 16/16/14/12/8/8 or 16/16/14/10/10/8).